Physical Medicine and Motor Rehabilitation is a medical specialty that deals with the diagnosis and treatment of different pathologies. This process is characterized by the repetition of movements, becoming dull and off- putting. Over the past few years, new strategies have been introduced, including virtual games, as the objective of making this process more fun and motivating. This article presents a proposal for a mobile device for conducting virtual games that support the professionals of Physical Medicine and Motor Rehabilitation, held either in a clinical setting or at home. It is intended that these professionals as well as patients, may take advantage of the potential of virtual interactive gaming in a simpler and convenient way.inf...
The purpose of this project is to carry out a study of virtual reality and its applications in hospi...
This paper presents initial concepts from the REHAB@HOME project investigating the patient-centered ...
This chapter discusses the applications and solutions of emerging Virtual Reality (VR) and video gam...
The field of Physical Medicine and Motor Rehabilitation (PMMR) is a medical specialty that deals wit...
The field of Physical Medicine and Motor Rehabilitation (PMMR) is a medical specialty that deals wit...
It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million p...
It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million p...
This paper presents and discusses the technical concept of a virtual reality version of the Sokoban ...
The incorporation of Virtual Reality (VR) technology in developing application for purposes such as ...
This thesis studies the use of off-the-shelf motion sensing technology in physical therapy rehabilit...
Conventional motor rehabilitation therapies followed by stroke survivors during their recovery proce...
Objective: Being aware that serious games can be an interesting and appealing tool, the objective of...
Serious Games and Virtual Reality (VR) are present nowadays as an alternative to traditional rehabil...
This paper presents initial concepts and formative evaluation results from a research (REHAB@HOME) i...
How to motivate children (patients) to perform their exercises during rehabilitation or at home? Thi...
The purpose of this project is to carry out a study of virtual reality and its applications in hospi...
This paper presents initial concepts from the REHAB@HOME project investigating the patient-centered ...
This chapter discusses the applications and solutions of emerging Virtual Reality (VR) and video gam...
The field of Physical Medicine and Motor Rehabilitation (PMMR) is a medical specialty that deals wit...
The field of Physical Medicine and Motor Rehabilitation (PMMR) is a medical specialty that deals wit...
It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million p...
It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million p...
This paper presents and discusses the technical concept of a virtual reality version of the Sokoban ...
The incorporation of Virtual Reality (VR) technology in developing application for purposes such as ...
This thesis studies the use of off-the-shelf motion sensing technology in physical therapy rehabilit...
Conventional motor rehabilitation therapies followed by stroke survivors during their recovery proce...
Objective: Being aware that serious games can be an interesting and appealing tool, the objective of...
Serious Games and Virtual Reality (VR) are present nowadays as an alternative to traditional rehabil...
This paper presents initial concepts and formative evaluation results from a research (REHAB@HOME) i...
How to motivate children (patients) to perform their exercises during rehabilitation or at home? Thi...
The purpose of this project is to carry out a study of virtual reality and its applications in hospi...
This paper presents initial concepts from the REHAB@HOME project investigating the patient-centered ...
This chapter discusses the applications and solutions of emerging Virtual Reality (VR) and video gam...