This book presents a new procedural modelling methodology capable of producing traversable buildings constrained by arbitrary convex shapes, based on a pure treemap approach. The authors establish a process to change the format of interior rooms, through wall number modification and offer an adaptation of a “fake-concave” technique to support non-convex building layouts. It will also include: • A proposal for an extensible building ontology to guide the methodology process and support the generation of other architectural style buildings (e.g. roman houses); • A presentation of an ontology-based grammar to provide the procedural modelling methodology with production rules; • Experimental computer managed processes for the stochasti...
This thesis is concerned with the question of how to efficiently model and represent historic build...
The paper presents a new 3D semantic building model dedicated to urban development. It provides the ...
International audienceIn this paper we tackle the problem of 3D modeling for urban environment using...
Virtual models' production is of high pertinence in research and business fields such as architectur...
Abstract—Computer games often take place in extensive virtual worlds, attractive for roaming and exp...
This paper describes a range of procedural techniques being developed to allow historic building sty...
Computer games often take place in extensive virtual worlds, attractive for roaming and exploring. U...
This paper describes a range of procedural techniques being developed to allow historic building sty...
While the procedural modeling of buildings and other architectural structures has evolved very signi...
The paper presents a method and strategy for building reconstruction and visualization from single i...
The paper presents a method and strategy for building reconstruction and visualization from single i...
Over the last decades 3D modelling has been a fast growing field in Geographic Information Science, ...
This paper presents a new procedural 3D modelconstructionalgorithm that benefits from a combination ...
The creation of building models has high importance, due to the demand for detailed buildings in vir...
The creation of building models has high importance, due to the demand for detailed buildings in vir...
This thesis is concerned with the question of how to efficiently model and represent historic build...
The paper presents a new 3D semantic building model dedicated to urban development. It provides the ...
International audienceIn this paper we tackle the problem of 3D modeling for urban environment using...
Virtual models' production is of high pertinence in research and business fields such as architectur...
Abstract—Computer games often take place in extensive virtual worlds, attractive for roaming and exp...
This paper describes a range of procedural techniques being developed to allow historic building sty...
Computer games often take place in extensive virtual worlds, attractive for roaming and exploring. U...
This paper describes a range of procedural techniques being developed to allow historic building sty...
While the procedural modeling of buildings and other architectural structures has evolved very signi...
The paper presents a method and strategy for building reconstruction and visualization from single i...
The paper presents a method and strategy for building reconstruction and visualization from single i...
Over the last decades 3D modelling has been a fast growing field in Geographic Information Science, ...
This paper presents a new procedural 3D modelconstructionalgorithm that benefits from a combination ...
The creation of building models has high importance, due to the demand for detailed buildings in vir...
The creation of building models has high importance, due to the demand for detailed buildings in vir...
This thesis is concerned with the question of how to efficiently model and represent historic build...
The paper presents a new 3D semantic building model dedicated to urban development. It provides the ...
International audienceIn this paper we tackle the problem of 3D modeling for urban environment using...