The playful experience described by this contribution has been developed through a suvey/drawing path that emphasized the young students need for direct contact with shapes and materials. The activities carried out concerned two kinds of objects, chairs designed by Gerrit Rietveld (Berlin and Red-Blue) and toys of the company Sevi. The objects have been surveyed and studied through a playful act to reach its formal and conceptual metamorphosis that produced new inventive actions. The ludus experience enabled the development of analytical and experimental actions, taking advantage of the spirit of social adaptation and creative language of the students
The article presents the problem of a consumption space as a themed ludic space. Theming is shown as...
The main purpose of the research was to determine the effects of the program of ludic activities for...
The thesis deals with the phenomenon of play and games as a basic principle of human culture. Play h...
The playful experience described by this contribution has been developed through a suvey/drawing pat...
The Berlin and Red Blue Chair designed by Gerrit Rietveld have been subject of academic study. They ...
The well-known chairs designed by Gerrit Rietveld at the beginning of the XX century, the Berlin and...
The theoretical part of my graduation theses deals with the evolution of chairs since the start of m...
The aim of this project was to develop a product which gives one or more objects of daily use an add...
This dissertation provides an analysis of, and critical commentary on, the practice of playfulness a...
The motivation and interest of children and young people in science areas remains a challenge for co...
Hamplová, K.; Transformations of roles and significations of object and material in a visual game. [...
In this paper we intend to discuss the main elements of play – rules, order, freedom, pleasure, comp...
The research aimed to improve some components of psychomotricity (static and dynamic balance, gener...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
The aim of this paper is to analyse the functions of semiotic mediation in a long term teaching expe...
The article presents the problem of a consumption space as a themed ludic space. Theming is shown as...
The main purpose of the research was to determine the effects of the program of ludic activities for...
The thesis deals with the phenomenon of play and games as a basic principle of human culture. Play h...
The playful experience described by this contribution has been developed through a suvey/drawing pat...
The Berlin and Red Blue Chair designed by Gerrit Rietveld have been subject of academic study. They ...
The well-known chairs designed by Gerrit Rietveld at the beginning of the XX century, the Berlin and...
The theoretical part of my graduation theses deals with the evolution of chairs since the start of m...
The aim of this project was to develop a product which gives one or more objects of daily use an add...
This dissertation provides an analysis of, and critical commentary on, the practice of playfulness a...
The motivation and interest of children and young people in science areas remains a challenge for co...
Hamplová, K.; Transformations of roles and significations of object and material in a visual game. [...
In this paper we intend to discuss the main elements of play – rules, order, freedom, pleasure, comp...
The research aimed to improve some components of psychomotricity (static and dynamic balance, gener...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
The aim of this paper is to analyse the functions of semiotic mediation in a long term teaching expe...
The article presents the problem of a consumption space as a themed ludic space. Theming is shown as...
The main purpose of the research was to determine the effects of the program of ludic activities for...
The thesis deals with the phenomenon of play and games as a basic principle of human culture. Play h...