Being ‘literate’ in the twenty-first century now involves more than encoding and decoding typographic text. Understanding of multimodal literacy is still in its infancy although children are widely considered to be experienced in this form of communication. This research project will contribute to the understanding of education professionals in this area by examining the contemporary phenomena of children's experiences of interactive multimedia text. In particular it will examine how children interact with these texts and discuss the ways in which pedagogic practice may respond to developments in multimodal forms of communication. The research project encompasses elements of literary theory, the notion of ‘new literacies, narrative construc...
This chapter introduces the terms multimodality and multimodal literacies. Drawing on social semioti...
Children express themselves in a “hundred languages ” (Malaguzzi & Al., 1987). They speak in ges...
Interactive fiction has been used to describe many of today\u27s multimedia products. In reality, t...
Jade, aged seven, asked whether a talking story was a story or a game replied: " ... it's like a sto...
At present, the Portuguese education system promotes the development of new literacies in all educat...
The notion of literacy in the 21st century has changed with the emergence of advanced technologies. ...
Recent research has drawn attention to the fact that very young children, who may not yet be able to...
The aim of this study is to analyse and describe the impact of digital devices with a multimodal cha...
At present, the Portuguese education system promotes the development of new literacies in all educat...
Concepts of literacy in areas such as language, media and computing have exercised the minds of educ...
The purpose of this case study was to examine how the use of multimedia digital literacies in the cl...
ABSTRACT This article addresses practices of textual appropriation in computer games made by young p...
Purpose: This paper aims to interrogate the place of literature in the digital world and the way a n...
Purpose – This paper aims to investigate the user experience of young people with video content acc...
This chapter introduces the terms multimodality and multimodal literacies. Drawing on social semioti...
This chapter introduces the terms multimodality and multimodal literacies. Drawing on social semioti...
Children express themselves in a “hundred languages ” (Malaguzzi & Al., 1987). They speak in ges...
Interactive fiction has been used to describe many of today\u27s multimedia products. In reality, t...
Jade, aged seven, asked whether a talking story was a story or a game replied: " ... it's like a sto...
At present, the Portuguese education system promotes the development of new literacies in all educat...
The notion of literacy in the 21st century has changed with the emergence of advanced technologies. ...
Recent research has drawn attention to the fact that very young children, who may not yet be able to...
The aim of this study is to analyse and describe the impact of digital devices with a multimodal cha...
At present, the Portuguese education system promotes the development of new literacies in all educat...
Concepts of literacy in areas such as language, media and computing have exercised the minds of educ...
The purpose of this case study was to examine how the use of multimedia digital literacies in the cl...
ABSTRACT This article addresses practices of textual appropriation in computer games made by young p...
Purpose: This paper aims to interrogate the place of literature in the digital world and the way a n...
Purpose – This paper aims to investigate the user experience of young people with video content acc...
This chapter introduces the terms multimodality and multimodal literacies. Drawing on social semioti...
This chapter introduces the terms multimodality and multimodal literacies. Drawing on social semioti...
Children express themselves in a “hundred languages ” (Malaguzzi & Al., 1987). They speak in ges...
Interactive fiction has been used to describe many of today\u27s multimedia products. In reality, t...