Visual is the main form of communication used by designers to convey unique and creative messages to the viewers. Whether the communication processes took place in basic forms such as in 2D sketches, paintings or through rendered 3D animated models, the ultimatum of using visual communication is to enhance the viewers experience with the tangible creative products and subsequently improve the quality of their decision-making. The platforms for visual communication within the creative environment also include advanced visualization technologies such as virtual reality and augmented reality, which provide real-time and real-world experience to the viewers. Nevertheless questions were raised whether the designers were fully aware of the viewer...
This paper aims to present findings on the use of eye-tracking technology as a new approach from an ...
Context. Video games usually have visual aids guiding the players in 3D-environments. The designers ...
This is an overview of the recent progress leading towards a full subject-centered paradigm in human...
The aim of this paper is to examine people’s eye reading patterns on technological information prese...
Poster Division: Arts, Humanities, and Social Sciences: 3rd Place (The Ohio State University Edward ...
At different times in history, visual communication has changed dependent upon the prevailing unders...
It could be said that the eye plays a relatively passive role in the creation of a design. Our finge...
In the art studio studies, a hybrid depiction of recognition phenomenology through art-science lab c...
This study investigated and compared gaze patterns of typical viewers and trained designers to learn...
This research proposes 3D graphical agents in the role of virtual presenters with a new type of func...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
Abstract. This research proposes 3D graphical agents in the role of virtual presenters with a new ty...
There is a growing interest in eye tracking technologies applied to support traditional visualizatio...
Eye movements and eye tracking are a part of imaging science that serves as a gateway to further und...
Background: An artefact usage experience is able to provide a tremendous input on behavioural resea...
This paper aims to present findings on the use of eye-tracking technology as a new approach from an ...
Context. Video games usually have visual aids guiding the players in 3D-environments. The designers ...
This is an overview of the recent progress leading towards a full subject-centered paradigm in human...
The aim of this paper is to examine people’s eye reading patterns on technological information prese...
Poster Division: Arts, Humanities, and Social Sciences: 3rd Place (The Ohio State University Edward ...
At different times in history, visual communication has changed dependent upon the prevailing unders...
It could be said that the eye plays a relatively passive role in the creation of a design. Our finge...
In the art studio studies, a hybrid depiction of recognition phenomenology through art-science lab c...
This study investigated and compared gaze patterns of typical viewers and trained designers to learn...
This research proposes 3D graphical agents in the role of virtual presenters with a new type of func...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
Abstract. This research proposes 3D graphical agents in the role of virtual presenters with a new ty...
There is a growing interest in eye tracking technologies applied to support traditional visualizatio...
Eye movements and eye tracking are a part of imaging science that serves as a gateway to further und...
Background: An artefact usage experience is able to provide a tremendous input on behavioural resea...
This paper aims to present findings on the use of eye-tracking technology as a new approach from an ...
Context. Video games usually have visual aids guiding the players in 3D-environments. The designers ...
This is an overview of the recent progress leading towards a full subject-centered paradigm in human...