Many companies have tried designing educational multimedia for children because they believe that multimedia has enormous potential. Despite having very good design features there are some that children like and some they do not. This paper is about children using multimedia. It is an account of children's preferences and was used as a scoping study to the development of a model on how to make multimedia successful. This research uses a grounded theory discovery led by children method. Twelve children aged 9-10, from a primary school in Lough borough, United Kingdom, were chosen to take part in this study over a period of three days using different sets of materials. Books were also included besides publicly available multimedia CDs to help...
The paper examined the capability of a prototype of a tangible multimedia system that was augmented ...
This paper describes a novel approach to developing design guidelines for educational software for c...
Designers of children’s technology are often more interested in user motivation than those who desig...
Multimedia has enormous potential but there is still much to learn about what works and what does no...
[[abstract]]This study assessed the effects of parental expectations on the development of interacti...
This paper presents and discusses the results of a project in which seven teams of elementary school...
The proliferation of mobile devices and their use by children of all ages raise issues among familie...
The impact of technology on children is said to be very crucial in this era, so every single issues ...
This thesis investigates the effects of selected visual design aspects of information representation...
Abstract This study examined the gender differences in the preferences to varying designs of multime...
Being ‘literate’ in the twenty-first century now involves more than encoding and decoding typographi...
Designing computer interfaces for children can sometimes require a very different method of design a...
We explore the roles children play in the design and evaluation of technological tools in a formal e...
This chapter focuses on children aged around 5-11 insofar as this is the population most able to ext...
The development of educational multimedia since 1994 has been characterised by a rapid expansion of ...
The paper examined the capability of a prototype of a tangible multimedia system that was augmented ...
This paper describes a novel approach to developing design guidelines for educational software for c...
Designers of children’s technology are often more interested in user motivation than those who desig...
Multimedia has enormous potential but there is still much to learn about what works and what does no...
[[abstract]]This study assessed the effects of parental expectations on the development of interacti...
This paper presents and discusses the results of a project in which seven teams of elementary school...
The proliferation of mobile devices and their use by children of all ages raise issues among familie...
The impact of technology on children is said to be very crucial in this era, so every single issues ...
This thesis investigates the effects of selected visual design aspects of information representation...
Abstract This study examined the gender differences in the preferences to varying designs of multime...
Being ‘literate’ in the twenty-first century now involves more than encoding and decoding typographi...
Designing computer interfaces for children can sometimes require a very different method of design a...
We explore the roles children play in the design and evaluation of technological tools in a formal e...
This chapter focuses on children aged around 5-11 insofar as this is the population most able to ext...
The development of educational multimedia since 1994 has been characterised by a rapid expansion of ...
The paper examined the capability of a prototype of a tangible multimedia system that was augmented ...
This paper describes a novel approach to developing design guidelines for educational software for c...
Designers of children’s technology are often more interested in user motivation than those who desig...