In recent years, research in computer-mediated communication (CMC) via the Internet has revealed the fostering of a sense of community in which special, close, and intimate interactions can be traced. These research studies have employed both qualitative and quantitative approaches to get insights into the understudied virtual phenomenon. In an attempt to add to this body of knowledge, a study was conceptualized to analyse interactive written discourse (IWD) that takes place in game play. Game play attracts teenagers as participants and allows them to express themselves in virtual space that invites reciprocal exchange in a variety of contexts. These exchanges are subject to content and textual analysis to show the forms and performatives...
In this paper the authors explore the use and adaptation of a language specifically developed for, a...
The first significant collection of research in videogame linguistics, Approaches to Videogame Disco...
This paper investigates the discourse-functional use of speech and writing by players of online mult...
In recent years, research in computer-mediated communication (CMC) via the Internet has revealed the...
[[abstract]]The main purpose of this study is to understand how dialectical development between on-l...
Over much of the world, contemporary communicative practices are mediated by a wide range of digital...
Discourse analysis has the potential of providing insight into gameplay dynamics and team success. H...
2012-07-30Over the course of my studies in linguistics, I became intrigued by the impact of computer...
Alternate Reality Games (ARGs) are an innovative form of digital entertainment. Players, companies, ...
© 2014 Dr. Sarinya KhattiyaThe intent of this study is to examine computer-mediated discourse (CMD) ...
This dissertation focuses on the ways four academically struggling adolescent males used their video...
Over much of the world, contemporary communicative practices are mediated by a wide range of digital...
Communication changes form constantly and the importance of the Internet is in that context unpredic...
This thesis explores the themes of technology, talk, playfulness and creative learning. The study in...
Little is known concerning how young players learn to participate in various activities in virtual w...
In this paper the authors explore the use and adaptation of a language specifically developed for, a...
The first significant collection of research in videogame linguistics, Approaches to Videogame Disco...
This paper investigates the discourse-functional use of speech and writing by players of online mult...
In recent years, research in computer-mediated communication (CMC) via the Internet has revealed the...
[[abstract]]The main purpose of this study is to understand how dialectical development between on-l...
Over much of the world, contemporary communicative practices are mediated by a wide range of digital...
Discourse analysis has the potential of providing insight into gameplay dynamics and team success. H...
2012-07-30Over the course of my studies in linguistics, I became intrigued by the impact of computer...
Alternate Reality Games (ARGs) are an innovative form of digital entertainment. Players, companies, ...
© 2014 Dr. Sarinya KhattiyaThe intent of this study is to examine computer-mediated discourse (CMD) ...
This dissertation focuses on the ways four academically struggling adolescent males used their video...
Over much of the world, contemporary communicative practices are mediated by a wide range of digital...
Communication changes form constantly and the importance of the Internet is in that context unpredic...
This thesis explores the themes of technology, talk, playfulness and creative learning. The study in...
Little is known concerning how young players learn to participate in various activities in virtual w...
In this paper the authors explore the use and adaptation of a language specifically developed for, a...
The first significant collection of research in videogame linguistics, Approaches to Videogame Disco...
This paper investigates the discourse-functional use of speech and writing by players of online mult...