PhD ThesisThe use of new media such as massively multi-user 3D virtual environments; ‘virtual worlds’, in design learning is directed by expectations that they have the potential to simulate human characteristics via Avatars. The three dimensional spatial and communicational properties afforded by this virtual environment provide an opportunity to distantly interact, visualise and keep records of the students’ design reviews, while reducing the levels of tension, defence and shyness experienced by some students in traditional face-to-face design reviews. This thesis proposes that despite these potentials for a successful interactional medium, properties of mediation, virtuality and remoteness of mediated design reviews affect how learning ...
Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program ...
The level of satisfaction and effectiveness of 3D virtual learning environments were examined. Addit...
Virtual reality-based instruction such as virtual worlds, games, and simulations are becoming very p...
Researchers are beginning to explore the role of digital design collaboration within multi-user 3D v...
A thesis submitted to the University of Bedfordshire, in partial fulfilment of the requirements for ...
This research set out to understand the role of design in Virtual Reality (VR) interfaces. The hypot...
Researchers are beginning to explore the role of digital design collaboration within multi-user 3D v...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
The use of Virtual Reality (VR) for design reviews in projects is becoming more common in constructi...
The need to stimulate and engage students is of paramount importance within any learning scenario. D...
The current dissertation discussed the use of Virtual Reality in product design, referred to as the ...
The use of virtual design studios (VDS) in practice-based STEM education is increasing but requires ...
International audienceUsing digital tools like immersive Virtual Reality (iVR) reduce the carbon foo...
A substantial body of literature has well-documented and demonstrated the potential of using three-d...
This thesis explores the concept of presence in virtual reality. A high degree of presence has been ...
Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program ...
The level of satisfaction and effectiveness of 3D virtual learning environments were examined. Addit...
Virtual reality-based instruction such as virtual worlds, games, and simulations are becoming very p...
Researchers are beginning to explore the role of digital design collaboration within multi-user 3D v...
A thesis submitted to the University of Bedfordshire, in partial fulfilment of the requirements for ...
This research set out to understand the role of design in Virtual Reality (VR) interfaces. The hypot...
Researchers are beginning to explore the role of digital design collaboration within multi-user 3D v...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
The use of Virtual Reality (VR) for design reviews in projects is becoming more common in constructi...
The need to stimulate and engage students is of paramount importance within any learning scenario. D...
The current dissertation discussed the use of Virtual Reality in product design, referred to as the ...
The use of virtual design studios (VDS) in practice-based STEM education is increasing but requires ...
International audienceUsing digital tools like immersive Virtual Reality (iVR) reduce the carbon foo...
A substantial body of literature has well-documented and demonstrated the potential of using three-d...
This thesis explores the concept of presence in virtual reality. A high degree of presence has been ...
Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program ...
The level of satisfaction and effectiveness of 3D virtual learning environments were examined. Addit...
Virtual reality-based instruction such as virtual worlds, games, and simulations are becoming very p...