A central issue in cognitive science is understanding how learning induces cognitive and neural plasticity, which helps illuminate the biological basis of learning. Research in the past few decades showed that action video gaming (AVG) offered new, important perspectives on learning-related cognitive and neural plasticity. However, it is still unclear whether cognitive and neural plasticity is observable after a brief AVG session. Using behavioral and electrophysiological measures, this study examined the plasticity of visual selective attention (VSA) associated with a 1 h AVG session. Both AVG experts and non-experts participated in this study. Their VSA was assessed prior to and after the AVG session. Within-group comparisons on the parti...
Objectives: The ability to resist distraction and focus on-task- relevant information while being re...
Thesis (Ph. D.)--University of Rochester. Dept. of Brain & Cognitive Sciences, 2010.Action video gam...
We investigated the psychophysical and neurophysiological differences between fast-action video game...
Increasing data suggest that extensive action video gaming experience may lead to long-lasting benef...
Previous training studies (e.g., Green and Bavelier, 2003 Nature 423 534–537) link action video game...
iv Video games players (VGPs) regularly demonstrate marked success over non-video game players (NVGP...
Recent literature on video game experience and training discussed the issue of specificity vs genera...
Experts with video game experience, in contrast to non-experienced persons, are superior in multiple...
Over the past 30 years, video games have become a more accepted and increasingly popular form of ent...
Video games as an entertainment form are very popular. Understanding what video games do to us in a ...
Visual attention is the set of mechanisms by which relevant visual information is selected while irr...
Thesis (Ph. D.)--University of Rochester. Dept. of Brain and Cognitive Sciences, 2008.Action video g...
Video gaming, specifically action video gaming, seems to improve a range of cognitive functions. The...
Objective: Here we conduct a pilot study to analyze the effects of training using action video game ...
Previous research suggests that playing action video games improves performance on sensory, perceptu...
Objectives: The ability to resist distraction and focus on-task- relevant information while being re...
Thesis (Ph. D.)--University of Rochester. Dept. of Brain & Cognitive Sciences, 2010.Action video gam...
We investigated the psychophysical and neurophysiological differences between fast-action video game...
Increasing data suggest that extensive action video gaming experience may lead to long-lasting benef...
Previous training studies (e.g., Green and Bavelier, 2003 Nature 423 534–537) link action video game...
iv Video games players (VGPs) regularly demonstrate marked success over non-video game players (NVGP...
Recent literature on video game experience and training discussed the issue of specificity vs genera...
Experts with video game experience, in contrast to non-experienced persons, are superior in multiple...
Over the past 30 years, video games have become a more accepted and increasingly popular form of ent...
Video games as an entertainment form are very popular. Understanding what video games do to us in a ...
Visual attention is the set of mechanisms by which relevant visual information is selected while irr...
Thesis (Ph. D.)--University of Rochester. Dept. of Brain and Cognitive Sciences, 2008.Action video g...
Video gaming, specifically action video gaming, seems to improve a range of cognitive functions. The...
Objective: Here we conduct a pilot study to analyze the effects of training using action video game ...
Previous research suggests that playing action video games improves performance on sensory, perceptu...
Objectives: The ability to resist distraction and focus on-task- relevant information while being re...
Thesis (Ph. D.)--University of Rochester. Dept. of Brain & Cognitive Sciences, 2010.Action video gam...
We investigated the psychophysical and neurophysiological differences between fast-action video game...