Background. In recent years, virtual reality (VR) therapy systems for upper limb training after stroke have been increasingly used in clinical practice. Therapy systems employing VR technology can enhance the intensity of training and can also boost patients’ motivation by adding a playful element to therapy. However, reports on user experiences are still scarce. Methods. A qualitative investigation of patients’ and therapists’ perspectives on VR upper limb training. Semistructured face-to-face interviews were conducted with six patients in the final week of the VR intervention. Therapists participated in two focus group interviews after the completion of the intervention. The interviews were analyzed from a phenomenological perspective emp...
Background: Stroke is a common cause of motor disability. The recovery of upper limb after stroke is...
Background: In recent years, virtual reality has been introduced to neurorehabilitation, in particul...
Background A low cost, virtual reality system that translates movements of the hand, fingers and thu...
Objectives The YouGrabber (YG) is a new virtual reality training system that focuses on unilateral a...
Background. During the past decade, virtual reality (VR) has become a new component in the treatment...
Background. During the past decade, virtual reality (VR) has become a new component in the treatment...
Objectives The YouGrabber (YG) is a new virtual reality training system that focuses on unilateral ...
Abstract Background Technology-mediated neurorehabilitation is suggested to enhance training intensi...
BackgroundVirtual reality-based training has found increasing use in neurorehabilitation to improve ...
Traditional physical therapeutic sessions for stroke inflicted patients include- mobilisation, stren...
BACKGROUND:Virtual reality-based training has found increasing use in neurorehabilitation to improve...
Background. Novel virtual reality rehabilitation systems provide the potential to increase intensity...
Background: Novel virtual reality rehabilitation systems provide the potential to increase intensity...
Background. Novel virtual reality rehabilitation systems provide the potential to increase intensity...
Background: Virtual reality (VR) training is thought to improve upper limb (UL) motor function after...
Background: Stroke is a common cause of motor disability. The recovery of upper limb after stroke is...
Background: In recent years, virtual reality has been introduced to neurorehabilitation, in particul...
Background A low cost, virtual reality system that translates movements of the hand, fingers and thu...
Objectives The YouGrabber (YG) is a new virtual reality training system that focuses on unilateral a...
Background. During the past decade, virtual reality (VR) has become a new component in the treatment...
Background. During the past decade, virtual reality (VR) has become a new component in the treatment...
Objectives The YouGrabber (YG) is a new virtual reality training system that focuses on unilateral ...
Abstract Background Technology-mediated neurorehabilitation is suggested to enhance training intensi...
BackgroundVirtual reality-based training has found increasing use in neurorehabilitation to improve ...
Traditional physical therapeutic sessions for stroke inflicted patients include- mobilisation, stren...
BACKGROUND:Virtual reality-based training has found increasing use in neurorehabilitation to improve...
Background. Novel virtual reality rehabilitation systems provide the potential to increase intensity...
Background: Novel virtual reality rehabilitation systems provide the potential to increase intensity...
Background. Novel virtual reality rehabilitation systems provide the potential to increase intensity...
Background: Virtual reality (VR) training is thought to improve upper limb (UL) motor function after...
Background: Stroke is a common cause of motor disability. The recovery of upper limb after stroke is...
Background: In recent years, virtual reality has been introduced to neurorehabilitation, in particul...
Background A low cost, virtual reality system that translates movements of the hand, fingers and thu...