Background and Objectives: Modern technologies have a prominent role in adolescent's daily life. These technologies include specific cultural and moral patterns, which could be highly effective on adolescents. This research aimed at comparing the amount of time spent on computer games and aggressive behavior in male middle school students of Tehran. Materials and Methods: This study had a descriptive design. The study population included all male students of middle school of Tehran, and the sample included 120 male students, of which 60 were dependent on computer games with aggressive behavior and 60 were non-dependent on computer games with normal behavior; the sample was randomly selected from Tehran regions (south, north, west, and east...
AbstractActuality. In recent years has been observed accelerated computerization of all spheres of p...
The diploma work focuses on a topic which is often discussed in the Czech Republic as well as worldw...
Introduction: In the era of intensive computerization of society, the computer becomes an integral p...
University of Technology, Sydney. Faculty of Science.NO FULL TEXT AVAILABLE. Access is restricted in...
Background: Rarely have studies explored the association of violent video games and aggression among...
Background and Objectives: Adolescents are the main audiences of video games. Attractive technologie...
Abstract Background: Today, due to developing communicative technologies, computer games and other ...
Introduction: Children who play violent video games can become violent and aggressive. An aggressive...
Background and Objectives: Adolescents are the main audiences of video games. Attractive technologie...
Background: The novelty of the present study was to interpret the relation of the videogame usage in...
AbstractActuality. In recent years has been observed accelerated computerization of all spheres of p...
Introduction: Violent behaviours among teenagers have increased significantly over the years and the...
Children nowadays are exposed to all sorts of media from the famous television to the internet. Besi...
This study aims to identify the relationship of playing violent video game addiction and aggressive ...
Video games have become one of the favorite activities of children in America. A growing body of res...
AbstractActuality. In recent years has been observed accelerated computerization of all spheres of p...
The diploma work focuses on a topic which is often discussed in the Czech Republic as well as worldw...
Introduction: In the era of intensive computerization of society, the computer becomes an integral p...
University of Technology, Sydney. Faculty of Science.NO FULL TEXT AVAILABLE. Access is restricted in...
Background: Rarely have studies explored the association of violent video games and aggression among...
Background and Objectives: Adolescents are the main audiences of video games. Attractive technologie...
Abstract Background: Today, due to developing communicative technologies, computer games and other ...
Introduction: Children who play violent video games can become violent and aggressive. An aggressive...
Background and Objectives: Adolescents are the main audiences of video games. Attractive technologie...
Background: The novelty of the present study was to interpret the relation of the videogame usage in...
AbstractActuality. In recent years has been observed accelerated computerization of all spheres of p...
Introduction: Violent behaviours among teenagers have increased significantly over the years and the...
Children nowadays are exposed to all sorts of media from the famous television to the internet. Besi...
This study aims to identify the relationship of playing violent video game addiction and aggressive ...
Video games have become one of the favorite activities of children in America. A growing body of res...
AbstractActuality. In recent years has been observed accelerated computerization of all spheres of p...
The diploma work focuses on a topic which is often discussed in the Czech Republic as well as worldw...
Introduction: In the era of intensive computerization of society, the computer becomes an integral p...