This article discusses how the electronic game Tomb Raider constructs processes of\ud subjectivation in relation to gender and sexuality. To develop this argument, two main questions\ud were taken: Who does this game imagine ‘you’ are? Who does this game suggest ‘you’ to be? Both\ud were built based on the Foucaultian Theory about processes of subjectivation, together with the\ud concept of ‘mode of address’, developed by Elizabeth Ellsworth and some discussions about\ud gender and sexuality. Based on this, this investigation wants to show how culturally built marks of\ud gender and sexuality are used on elaborations of the main character of the game: Lara Croft.\ud However, in conclusion, those marks cannot set the possible choices up, but...
In the 1990s, Susan Faludi’s Backlash: The Undeclared War Against Women (1992) was arguably of signa...
women’s bodies Abstract In the last decades videogames have become very popular. In this article I a...
The Face: Is Lara a feminist icon or a sexist fantasy? Toby Gard: Neither and a bit of both. Lara...
Since Lara first “bust” onto our screens in 1996 in Tomb Raider (Edios Interactive), she has been a ...
Since Lara first “bust” onto our screens in 1996 in Tomb Raider (Edios Interactive), she has been a ...
As the title suggests, the feminist reception of Lara Croft as a game character has been ambivalent ...
This thesis explores the role of the video game character Lara Croft as an example of the practical ...
The aim of this essay is to examine how Lara Croft, Bayonetta, Emily Kaldwin and Billie Lurk have be...
This article considers the combination of game play and narrative which combine to produce cross-gen...
This study is aimed at exploring a better understanding of gender-biased context in digital games. B...
This study is aimed at exploring a better understanding of gender-biased context in digital games. B...
With the advent of new technologies expectations of new gender relations and (de)constructions also ...
Lara Croft, the heroine of the hugely popular Tomb Raider videogame series, is a representative of f...
The purpose of this thesis is to examine the development of the character of Lara Croft by analysing...
This paper examines the fan movement surrounding Lara Croft, a computer-generated character who has ...
In the 1990s, Susan Faludi’s Backlash: The Undeclared War Against Women (1992) was arguably of signa...
women’s bodies Abstract In the last decades videogames have become very popular. In this article I a...
The Face: Is Lara a feminist icon or a sexist fantasy? Toby Gard: Neither and a bit of both. Lara...
Since Lara first “bust” onto our screens in 1996 in Tomb Raider (Edios Interactive), she has been a ...
Since Lara first “bust” onto our screens in 1996 in Tomb Raider (Edios Interactive), she has been a ...
As the title suggests, the feminist reception of Lara Croft as a game character has been ambivalent ...
This thesis explores the role of the video game character Lara Croft as an example of the practical ...
The aim of this essay is to examine how Lara Croft, Bayonetta, Emily Kaldwin and Billie Lurk have be...
This article considers the combination of game play and narrative which combine to produce cross-gen...
This study is aimed at exploring a better understanding of gender-biased context in digital games. B...
This study is aimed at exploring a better understanding of gender-biased context in digital games. B...
With the advent of new technologies expectations of new gender relations and (de)constructions also ...
Lara Croft, the heroine of the hugely popular Tomb Raider videogame series, is a representative of f...
The purpose of this thesis is to examine the development of the character of Lara Croft by analysing...
This paper examines the fan movement surrounding Lara Croft, a computer-generated character who has ...
In the 1990s, Susan Faludi’s Backlash: The Undeclared War Against Women (1992) was arguably of signa...
women’s bodies Abstract In the last decades videogames have become very popular. In this article I a...
The Face: Is Lara a feminist icon or a sexist fantasy? Toby Gard: Neither and a bit of both. Lara...