This paper proposes a novel tangible interface system to enhance the immersive experience in virtual reality environments. The proposed system allows representing physical properties of the tool, such as the deflection of the elastic rods, which users handle in a virtual and physical environment. This system is composed of two parts; one is an articulated interface to visually represent the physical behavior and the other is a computational algorithm that can compute a set of 6-DOF positions of the links. The proposed computational algorithm extends an active contour model, which is used primarily in computer vision and image processing, incorporating a spring and damping constraint energy functional. An elastic rod is modeled as a series o...
This work presents general purpose simulation and control techniques for efficient and transparent h...
We propose a force and shape display by making use of Active Environment Display(AED) that controls ...
This thesis describes the results of our research into realistic skin and model deformation methods ...
This paper proposes a novel tangible interface system to enhance the immersive experience in virtual...
In this article, the author deform the virtual object by interaction between user and virtual object...
In this paper we describe the design and implementation of an auto-mated system to build models of e...
We present design principles for conceiving tan- gible user interfaces for the interactive physicall...
Conventional geometric design techniques based on B-splines and NURBS often require tedious control-...
International audienceThe programmable matter has paved the way for the emergence of new paradigms i...
A computational framework for representing and manipulating rigid and deformable objects in VR space...
Incorporating the sense of touch brings a new level of realism to human–computer interaction and thi...
A key challenge when designing deformable user interfaces is the integration of rigid electronic com...
A model is described for creating three-dimensional animated characters. In this new type of layered...
PURPOSE: Interactive, physics based, simulations of deformable bodies are a growing research area wi...
This study presents deformable and flexible input system for designing 3D topography and continuous ...
This work presents general purpose simulation and control techniques for efficient and transparent h...
We propose a force and shape display by making use of Active Environment Display(AED) that controls ...
This thesis describes the results of our research into realistic skin and model deformation methods ...
This paper proposes a novel tangible interface system to enhance the immersive experience in virtual...
In this article, the author deform the virtual object by interaction between user and virtual object...
In this paper we describe the design and implementation of an auto-mated system to build models of e...
We present design principles for conceiving tan- gible user interfaces for the interactive physicall...
Conventional geometric design techniques based on B-splines and NURBS often require tedious control-...
International audienceThe programmable matter has paved the way for the emergence of new paradigms i...
A computational framework for representing and manipulating rigid and deformable objects in VR space...
Incorporating the sense of touch brings a new level of realism to human–computer interaction and thi...
A key challenge when designing deformable user interfaces is the integration of rigid electronic com...
A model is described for creating three-dimensional animated characters. In this new type of layered...
PURPOSE: Interactive, physics based, simulations of deformable bodies are a growing research area wi...
This study presents deformable and flexible input system for designing 3D topography and continuous ...
This work presents general purpose simulation and control techniques for efficient and transparent h...
We propose a force and shape display by making use of Active Environment Display(AED) that controls ...
This thesis describes the results of our research into realistic skin and model deformation methods ...