Owing to cloud computing Virtual Reality (cloud-VR), a note PC or tablet with no need for a high spec GPU can be used for sharing a 3D virtual space in a synchronous distributed type design meeting. This research investigates the users’ eye movements and optimization of the GUI of cloud-VR during a distributed and synchronized VR meeting. Firstly, a townscape design support system based on cloud-VR was constructed. Then, a 30-minute experiment was executed with eight subjects who wore an eye-tracking system. In conclusion, it was effective to use the eye-tracking system because meeting participants could discuss while confirming each other’s eye direction in an actual distributed and synchronized VR meeting. In scenes where a reviewer liste...
The current push from the industry for Head-Mounted Display based wearable computers to the masses f...
Today’s technology and advances in networking and telecommunications stimulate a change in the way b...
We present the results of an investigation into gaze-based interaction techniques with on-line virtu...
Owing to cloud computing Virtual Reality (cloud-VR), a note PC or tablet with no need for a high spe...
The mobility of people's activities, and cloud computing technologies are becoming advanced in the m...
Participants ’ eye-gaze is generally not captured or represented in immersive collaborative virtual ...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indic...
Owing to cloud computing Virtual Reality (VR), a note PC or tablet with no necessity of high spec GP...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indica...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
Eye gaze is an important and widely studied non-verbal resource in co-located social interaction. Wh...
This research proposes 3D graphical agents in the role of virtual presenters with a new type of func...
The current push from the industry for Head-Mounted Display based wearable computers to the masses f...
Today’s technology and advances in networking and telecommunications stimulate a change in the way b...
We present the results of an investigation into gaze-based interaction techniques with on-line virtu...
Owing to cloud computing Virtual Reality (cloud-VR), a note PC or tablet with no need for a high spe...
The mobility of people's activities, and cloud computing technologies are becoming advanced in the m...
Participants ’ eye-gaze is generally not captured or represented in immersive collaborative virtual ...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indic...
Owing to cloud computing Virtual Reality (VR), a note PC or tablet with no necessity of high spec GP...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indica...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
Eye gaze is an important and widely studied non-verbal resource in co-located social interaction. Wh...
This research proposes 3D graphical agents in the role of virtual presenters with a new type of func...
The current push from the industry for Head-Mounted Display based wearable computers to the masses f...
Today’s technology and advances in networking and telecommunications stimulate a change in the way b...
We present the results of an investigation into gaze-based interaction techniques with on-line virtu...