Virtual environments, originally seen as less-than-perfect replicas of physical world, acquire their own identity with unique visual and spatial logic. Identity that now starts permeating back into everyday life and informing what is expected or acceptable within physical reality. The distinction between the actual and virtual fades when seen through the screen of a smartphone, experienced through a navigational system of the video game console, or manifested by media rich culture often confusing a product with an image. The paper considers massive multiplayer online role playing games (MMORPG) as the analogy to an urban ritual/happening and places AR in the broader context of the mobility-on-demand culture, location-based and ubiquitous te...
The academic study of playful activities has rapidly gained relevance over the past ten years and gi...
This paper represents a new theorization of the role of location-based games (LBGs) as potentially p...
Thesis: M.C.P., Massachusetts Institute of Technology, Department of Urban Studies and Planning, 201...
Redefining the city as interactive media can reveal new possibilities for architects and designers. ...
With the Smart City concept gaining momentum around the world in recent years, Information and Commu...
This chapter explores the various modalities of mobile gaming and how mobile play is reshaping urban...
Seen through the eyes of games, urban environments can appear as museums, storytelling venues, or in...
During translation from the realm of reality into that of the mind, substantial reality is distorted...
Urban planners and designers have spent the last 50 years trying to activate unused public spaces, c...
Traditional notions of urbanism have focused on the cultures, social life and institutions of cities...
© 2015 Dr. Dale Brendon LeorkeLocation-based games emerged in the early 2000s during a period when a...
n recent years, Augmented Reality has gained interest both for being a technology that ...
Urban planners and designers have spent the last 50 years trying to activate unused public spaces, c...
This paper presents a novel wearable computer interaction and entertainment system which provides an...
Historically, the play of digital games in public was restricted to certain locations such as arcade...
The academic study of playful activities has rapidly gained relevance over the past ten years and gi...
This paper represents a new theorization of the role of location-based games (LBGs) as potentially p...
Thesis: M.C.P., Massachusetts Institute of Technology, Department of Urban Studies and Planning, 201...
Redefining the city as interactive media can reveal new possibilities for architects and designers. ...
With the Smart City concept gaining momentum around the world in recent years, Information and Commu...
This chapter explores the various modalities of mobile gaming and how mobile play is reshaping urban...
Seen through the eyes of games, urban environments can appear as museums, storytelling venues, or in...
During translation from the realm of reality into that of the mind, substantial reality is distorted...
Urban planners and designers have spent the last 50 years trying to activate unused public spaces, c...
Traditional notions of urbanism have focused on the cultures, social life and institutions of cities...
© 2015 Dr. Dale Brendon LeorkeLocation-based games emerged in the early 2000s during a period when a...
n recent years, Augmented Reality has gained interest both for being a technology that ...
Urban planners and designers have spent the last 50 years trying to activate unused public spaces, c...
This paper presents a novel wearable computer interaction and entertainment system which provides an...
Historically, the play of digital games in public was restricted to certain locations such as arcade...
The academic study of playful activities has rapidly gained relevance over the past ten years and gi...
This paper represents a new theorization of the role of location-based games (LBGs) as potentially p...
Thesis: M.C.P., Massachusetts Institute of Technology, Department of Urban Studies and Planning, 201...