Virtual Reality (VR) is usually recognized as a tool that enables the viewer to move freely in a three dimensional digital environment. In this virtual world, different levels of immersion could be reached. Using VR to visualize sites and places from the past, presents and future is widely acknowledged. This study is making use of a recently installed U-Cave theatre at Birzeit University (BZU) in Palestine and a Con-Cave VR theatre at the Norwegian University of Life Sciences (UMB).In the study, we test hypotheses connected to presence in virtual reality environments, using the case of historical sites. Historical sites in general are important for reasons of cultural identification and environmental integrity. In many historical sites, it ...
International audienceIncreasingly, the incorporation of 3D printed artefacts into Virtual Reality (...
This paper describes a virtual reality prototype developed to help archaeologists and other stakehol...
peer reviewedThis paper examines the effect that changing arena (i.e. an immersive CAVE or head mou...
Despite the advancement of digital technology in virtual heritage (VH) projects, there is still a pa...
This thesis focused on researching 3D visualization in VR and its possible effect on the sense of pr...
This study focuses on how virtual reality applications might evoke nostalgic sensations in traveller...
Place is characteristically imbued with a multiplicity of meanings contingent on the specificities o...
none3siThe Perceptions of Depth and Distance are considered as two of the most important factors in ...
International audienceVirtual Reality (VR) has become one of the emerging technologies over the past...
Virtual environments are three-dimensional spaces presented visually. They combine the useris experi...
Archaeological excavations provide us with important clues about the past. Excavated artefacts repre...
Presentations of virtual Cultural Heritage artifacts are often communicated via the medium of intera...
Virtual Reality can present historical places in a three-dimensional and interactive way, giving vis...
International audienceIncreasingly, the incorporation of 3D printed artefacts into Virtual Reality (...
This paper describes a virtual reality prototype developed to help archaeologists and other stakehol...
peer reviewedThis paper examines the effect that changing arena (i.e. an immersive CAVE or head mou...
Despite the advancement of digital technology in virtual heritage (VH) projects, there is still a pa...
This thesis focused on researching 3D visualization in VR and its possible effect on the sense of pr...
This study focuses on how virtual reality applications might evoke nostalgic sensations in traveller...
Place is characteristically imbued with a multiplicity of meanings contingent on the specificities o...
none3siThe Perceptions of Depth and Distance are considered as two of the most important factors in ...
International audienceVirtual Reality (VR) has become one of the emerging technologies over the past...
Virtual environments are three-dimensional spaces presented visually. They combine the useris experi...
Archaeological excavations provide us with important clues about the past. Excavated artefacts repre...
Presentations of virtual Cultural Heritage artifacts are often communicated via the medium of intera...
Virtual Reality can present historical places in a three-dimensional and interactive way, giving vis...
International audienceIncreasingly, the incorporation of 3D printed artefacts into Virtual Reality (...
This paper describes a virtual reality prototype developed to help archaeologists and other stakehol...
peer reviewedThis paper examines the effect that changing arena (i.e. an immersive CAVE or head mou...