The first of the topics begins with an overview of instructional computer graphics. This leads into an overview of the status of instructional visual research including discussions on visual perception, visual cognition, and theories on storing visual information in short-term and long-term memory. More practical application information is found in the next few chapters covering when and how static and animated graphics should be integrated into computer based instruction. The book concludes with a consideration of the role visuals play with multimedia. The useful information of each chapter is delivered with a cautious and wise nature. Rieber introduces his book with the first principle of instructional graphics, which I found to be very i...
Instructional animations are commonly used in computer-based educational environments. However, desp...
This chapter investigates the effectiveness of multimedia computer assisted instruction. Sixty-three...
This paper outlines the theoretical background around the use of images in multimedia (computer) env...
With the development of new technologies it is now possible to select a variety of graphics, to digi...
神奈川県茅ヶ崎市 The development of technology has allowed the computer to express more than numerical infom...
With the proliferation of illustrations in instructional materials, it becomes increasingly importan...
Graphic designers and illustrators intuitively believe that their graphic embellishments such as pic...
Program year: 1995/1996Digitized from print original stored in HDRAlthough the computer is a fairly ...
Computer graphic represents the most recent development in improving the efficiency of communication...
Computer graphics is now used in various fields; for industrial, educational, medical and entertainm...
Computer graphics development is so quick that it has expanded from devices designed for military an...
This paper describes the use of Real Time graphic applications as educational tools, specifically or...
Computer graphics is the technology for visualizing computer-generated results. In the past 20 years...
Teachers are creating more and more media products that involve or perhaps should involve graphics. ...
Computer Graphics: Principles and Practice is the most exhaustive overview of computer graphics tech...
Instructional animations are commonly used in computer-based educational environments. However, desp...
This chapter investigates the effectiveness of multimedia computer assisted instruction. Sixty-three...
This paper outlines the theoretical background around the use of images in multimedia (computer) env...
With the development of new technologies it is now possible to select a variety of graphics, to digi...
神奈川県茅ヶ崎市 The development of technology has allowed the computer to express more than numerical infom...
With the proliferation of illustrations in instructional materials, it becomes increasingly importan...
Graphic designers and illustrators intuitively believe that their graphic embellishments such as pic...
Program year: 1995/1996Digitized from print original stored in HDRAlthough the computer is a fairly ...
Computer graphic represents the most recent development in improving the efficiency of communication...
Computer graphics is now used in various fields; for industrial, educational, medical and entertainm...
Computer graphics development is so quick that it has expanded from devices designed for military an...
This paper describes the use of Real Time graphic applications as educational tools, specifically or...
Computer graphics is the technology for visualizing computer-generated results. In the past 20 years...
Teachers are creating more and more media products that involve or perhaps should involve graphics. ...
Computer Graphics: Principles and Practice is the most exhaustive overview of computer graphics tech...
Instructional animations are commonly used in computer-based educational environments. However, desp...
This chapter investigates the effectiveness of multimedia computer assisted instruction. Sixty-three...
This paper outlines the theoretical background around the use of images in multimedia (computer) env...