Objectives: This study seeks to review some of the approaches employed to address health and well-being issues in the elderly population. Methods: This article reviews and analyses a range of projects and approaches designed for the elderly population and aimed at preserving and/or enhancing physical and cognitive capabilities in later life. Results: Various intervention measures have been developed across the globe to preserve and/or enhance physical and cognitive capabilities of the elderly population. A selection of these measures is described in this article. Conclusions: Approaches which combine games psychology and mechanics with enabling technologies designed to engage, influence and motivate elderly people can encourage healthy acti...
Background: This study explored the perceptions of older adults on the use of a custom built interac...
Older adults in nursing homes often lead sedentary lifestyles, which reduces their life expectancy. ...
The main purpose of the survey was to map older generations’ use of computer games, hereafter called...
Objectives: This study seeks to review some of the approaches employed to address health and well-be...
The health of an aging population is gradually turning into a topic of focus not only domestically b...
Researchers have found that digital gaming is beneficial for the cognitive,psychological, and physic...
Eldergames is a EU-funded project to develop games using advanced visualisation and interaction inte...
Design and development of games is important as it provides an atmosphere for engagement, amusement,...
Object of study: elderly balance, cognitive function and quality of life through active video games....
Besides their entertainment value, serious games can have beneficial therapeutic effects for elderly...
How can we support elderly living in special housing to be active and on the move?Around Europe and ...
Open access book chapterBackground: In Europe the number of elderly people is increasing. This popu...
The purpose of this thesis is to develop an application to evaluate the physical and mental state of...
The use of exercise games has proven beneficial and engaging for elderly people. Studies also sugges...
The reiterating demographical statistics have been consistent in elaborating the growing rate of the...
Background: This study explored the perceptions of older adults on the use of a custom built interac...
Older adults in nursing homes often lead sedentary lifestyles, which reduces their life expectancy. ...
The main purpose of the survey was to map older generations’ use of computer games, hereafter called...
Objectives: This study seeks to review some of the approaches employed to address health and well-be...
The health of an aging population is gradually turning into a topic of focus not only domestically b...
Researchers have found that digital gaming is beneficial for the cognitive,psychological, and physic...
Eldergames is a EU-funded project to develop games using advanced visualisation and interaction inte...
Design and development of games is important as it provides an atmosphere for engagement, amusement,...
Object of study: elderly balance, cognitive function and quality of life through active video games....
Besides their entertainment value, serious games can have beneficial therapeutic effects for elderly...
How can we support elderly living in special housing to be active and on the move?Around Europe and ...
Open access book chapterBackground: In Europe the number of elderly people is increasing. This popu...
The purpose of this thesis is to develop an application to evaluate the physical and mental state of...
The use of exercise games has proven beneficial and engaging for elderly people. Studies also sugges...
The reiterating demographical statistics have been consistent in elaborating the growing rate of the...
Background: This study explored the perceptions of older adults on the use of a custom built interac...
Older adults in nursing homes often lead sedentary lifestyles, which reduces their life expectancy. ...
The main purpose of the survey was to map older generations’ use of computer games, hereafter called...