Johan Huizinga’s work has received renewed attention with the emergence and growth of Game Studies. An important aspect of Huizinga’s explication of play is it’s bounded nature. Like other cultural artefacts Huizinga describes in Homo Ludens (1955), the act of game-playing requires the crossing of a boundary which marks the game from the ordinary world. The crossing of this boundary into game-space implies a shift in the player’s identity that takes them from their everyday, “ordinary” selves, into their ludic selves. Suits (1978) has described this as the “lusory attitude”; a disposition one enters into when interacting with the bounded space of the game. This chapter examines the concept of the magic circle and considers the ways in which...
This study was aimed at analysizing the diverse aspects of what is called ���digital Homo-ludens���,...
As pervasive gaming becomes more common, the question of what boundaries and rituals make up play at...
The main purpose of this paper is to review the theory of play mentioned by Ernst Hans Gombrich and ...
In highlighting the apparatus as the keystone for the magic circle of video gaming, we displace play...
The magic circle is a concept taken from Johan Huizinga’s 1938 book Homo Ludens and is used to descr...
Games and play are universal attributes of man - present to ourknowledge at all times and all places...
How to theorize the subject of play? The modern field of game studies knows two paradoxical ontologi...
In addition to his historical works, and his biographies, as his life was drawing to a close, Huizin...
Play helps define who we are as human beings. However, many of the leisurely/ludic activities people...
Play is seen as an activity that is fun, voluntary, offers escape, and is fundamentally exciting. Pl...
Convergent media and communication technologies have changed what it means for games to be mobile, b...
Video games, having become a mass market and part of popular culture, has in the last few decades ga...
Video games, having become a mass market and part of popular culture, has in the last few decades ga...
Play is seen as an activity that is fun, voluntary, offers escape, and is fundamentally exciting. Pl...
Video games, having become a mass market and part of popular culture, has in the last few decades ga...
This study was aimed at analysizing the diverse aspects of what is called ���digital Homo-ludens���,...
As pervasive gaming becomes more common, the question of what boundaries and rituals make up play at...
The main purpose of this paper is to review the theory of play mentioned by Ernst Hans Gombrich and ...
In highlighting the apparatus as the keystone for the magic circle of video gaming, we displace play...
The magic circle is a concept taken from Johan Huizinga’s 1938 book Homo Ludens and is used to descr...
Games and play are universal attributes of man - present to ourknowledge at all times and all places...
How to theorize the subject of play? The modern field of game studies knows two paradoxical ontologi...
In addition to his historical works, and his biographies, as his life was drawing to a close, Huizin...
Play helps define who we are as human beings. However, many of the leisurely/ludic activities people...
Play is seen as an activity that is fun, voluntary, offers escape, and is fundamentally exciting. Pl...
Convergent media and communication technologies have changed what it means for games to be mobile, b...
Video games, having become a mass market and part of popular culture, has in the last few decades ga...
Video games, having become a mass market and part of popular culture, has in the last few decades ga...
Play is seen as an activity that is fun, voluntary, offers escape, and is fundamentally exciting. Pl...
Video games, having become a mass market and part of popular culture, has in the last few decades ga...
This study was aimed at analysizing the diverse aspects of what is called ���digital Homo-ludens���,...
As pervasive gaming becomes more common, the question of what boundaries and rituals make up play at...
The main purpose of this paper is to review the theory of play mentioned by Ernst Hans Gombrich and ...