The Virtual Conference Facilities design is part of the Virtual Campus, which comprises several rooms, hallways, and resource areas. The rooms include facilities for slide projection, recording, and softbots. The three-dimensional visualization of the rooms assumes that an avatar can walk or teleport from one place to another, The design style is a derivation of the Virtual Office design, using similar framelike walls and distinctive activity areas. The facility has three main rooms: the entrance hall, the conference room, and the practice studio. The use of rooms is determined on the basis of activity and conversation privacy, since the main purpose of the facility is to provide a place for people to meet. A person can hear anyone else in ...
[[abstract]]Agent technology can be used to represent individuals participating in a virtual univers...
With the change of the view of the office from a physical building to a process, new aspects become ...
This presentation explores the viability of augmented digital spaces and environments and importantl...
This paper presents a case study of the design issues facing a large multi-format virtual conference...
Virtual Worlds are networked environments that look like the physical world, and create a sense of p...
The Virtual Office design provides an environment in a three dimensional virtual worl, in which a pe...
Abstract. Virtual worlds as places are networked environments that may look like the physical world ...
Globalization and increasing collaboration between remote teams drive the need for teleconference sy...
In this paper, we describe our research on distributed virtual meeting rooms. Starting point is our ...
The current wave of attempts to create virtual design studios has demonstrated a wide range of didac...
Virtual tours can be found over the web in many different scenarios: touring a campus, displaying co...
These documents have been reviewed by Safe Assignment.A small exposition center for St. Paul, MN. T...
New virtual environments are evolving to a point where academics can visualize the benefits of these...
Virtual meeting rooms are used for simulation of real meeting behavior and can show how people beha...
Within the last years virtual 3D worlds have raised increasing interest by researchers, developers a...
[[abstract]]Agent technology can be used to represent individuals participating in a virtual univers...
With the change of the view of the office from a physical building to a process, new aspects become ...
This presentation explores the viability of augmented digital spaces and environments and importantl...
This paper presents a case study of the design issues facing a large multi-format virtual conference...
Virtual Worlds are networked environments that look like the physical world, and create a sense of p...
The Virtual Office design provides an environment in a three dimensional virtual worl, in which a pe...
Abstract. Virtual worlds as places are networked environments that may look like the physical world ...
Globalization and increasing collaboration between remote teams drive the need for teleconference sy...
In this paper, we describe our research on distributed virtual meeting rooms. Starting point is our ...
The current wave of attempts to create virtual design studios has demonstrated a wide range of didac...
Virtual tours can be found over the web in many different scenarios: touring a campus, displaying co...
These documents have been reviewed by Safe Assignment.A small exposition center for St. Paul, MN. T...
New virtual environments are evolving to a point where academics can visualize the benefits of these...
Virtual meeting rooms are used for simulation of real meeting behavior and can show how people beha...
Within the last years virtual 3D worlds have raised increasing interest by researchers, developers a...
[[abstract]]Agent technology can be used to represent individuals participating in a virtual univers...
With the change of the view of the office from a physical building to a process, new aspects become ...
This presentation explores the viability of augmented digital spaces and environments and importantl...