A visual navigation system is described which uses texture mapped primitives to represent clusters of objects to maintain high and approximately constant frame rates. In cases where there are more unoccluded primitives inside the viewing frustum than can be drawn in real-time on the workstation, this system ensures that each visible object, or a cluster that includes it, is drawn in each frame. The system supports the we of traditional “level-of-detail” representations for individual objects, and supports the automatic generation of a certain type of level-of-detail for objects and clusters of objects. The concept of choosing a representation from among those associated with an object that accounts for the direction from which the object is...
In this paper, we propose a viewer for huge point-sampled models by combining out-of-core technologi...
International audienceThis paper presents a vision framework which enables feature-oriented appearan...
atial orientations of major elements in the visual input, thereby obtaining a rough sketch of the sp...
Visual navigation is a ubiquitous yet complex task which is performed by many species for the purpos...
We present the visibility octree, a new data structure to accelerate 3D navigation through very comp...
In this paper we propose an efficient Large-scale terrain visualization system in a cluster environm...
Interactive navigation of very large-scale terrain environment involves many difficulties because of...
We describe a parallel framework for interactive smooth rendering of massive terrains. We define a p...
Interactive navigation over very large-scale terrain environments is a highly challenging topic sinc...
In this paper we propose an efficient Large-scale terrain visualization system in a cluster environm...
A computer vision model for recognizing objects in real world scenes and locating them in three-dime...
We present the visibility octree, a new data structure to accelerate 3D navigation through very comp...
This thesis investigates the effectiveness of using pre-computed scenes to accelerate on-line cullin...
Interactive navigation over very large-scale terrain environments is a highly challenging topic sinc...
One of the biggest problems in computer graphics is displaying huge geometric models at interactive ...
In this paper, we propose a viewer for huge point-sampled models by combining out-of-core technologi...
International audienceThis paper presents a vision framework which enables feature-oriented appearan...
atial orientations of major elements in the visual input, thereby obtaining a rough sketch of the sp...
Visual navigation is a ubiquitous yet complex task which is performed by many species for the purpos...
We present the visibility octree, a new data structure to accelerate 3D navigation through very comp...
In this paper we propose an efficient Large-scale terrain visualization system in a cluster environm...
Interactive navigation of very large-scale terrain environment involves many difficulties because of...
We describe a parallel framework for interactive smooth rendering of massive terrains. We define a p...
Interactive navigation over very large-scale terrain environments is a highly challenging topic sinc...
In this paper we propose an efficient Large-scale terrain visualization system in a cluster environm...
A computer vision model for recognizing objects in real world scenes and locating them in three-dime...
We present the visibility octree, a new data structure to accelerate 3D navigation through very comp...
This thesis investigates the effectiveness of using pre-computed scenes to accelerate on-line cullin...
Interactive navigation over very large-scale terrain environments is a highly challenging topic sinc...
One of the biggest problems in computer graphics is displaying huge geometric models at interactive ...
In this paper, we propose a viewer for huge point-sampled models by combining out-of-core technologi...
International audienceThis paper presents a vision framework which enables feature-oriented appearan...
atial orientations of major elements in the visual input, thereby obtaining a rough sketch of the sp...