This book by artificial reality pioneer Myron Krueger presents a view of our future interaction with machines, when computer systems will sense our needs and respond to them. In its unique melding of aesthetics and technology, Artificial Reality II shows how simulated worlds allow people to interact with computers in profoundly new ways for problem-solving and recreation
Recent progress in learning algorithms and sensor hardware has led to rapid advances in artificial s...
Virtual reality (VR) refers to technologies that can permit users to experience and interact with en...
Humanity is at a special time in its relationship with technology where there is an increasing likel...
The focus of Myron Krueger in Artificial Reality II is the interaction between humans and machines, ...
The creator of this human race has offered ‘free will’ to them. Like the image of the creator, the h...
The most recent advances of artificial life scientific research are opening up a new frontier: the c...
Virtual and Artificial Reality have become in the last few years one of the major new hype words. Su...
In the Science Sourcebook series, a clear and sensible approach to the wonders and mysteries of virt...
This introductory chapter provides an overview of the content discussed in the subsequent chapters o...
Researchers in cybernetics and AI, neural nets and connectionism, ALife, and new robotics have endea...
This book will present a complete modeling of the human psychic system that allows to generate the t...
A revolution in computer interface design is changing the way we think about computers. Rather than ...
There is a long last tradition in Artificial Intelligence as use of Robots endowing human peculiarit...
This paper presents the idea that using computers to simulate complex virtual environments can give ...
The advancements we have made in robotics thus far is extraordinary. As extraordinary as those advan...
Recent progress in learning algorithms and sensor hardware has led to rapid advances in artificial s...
Virtual reality (VR) refers to technologies that can permit users to experience and interact with en...
Humanity is at a special time in its relationship with technology where there is an increasing likel...
The focus of Myron Krueger in Artificial Reality II is the interaction between humans and machines, ...
The creator of this human race has offered ‘free will’ to them. Like the image of the creator, the h...
The most recent advances of artificial life scientific research are opening up a new frontier: the c...
Virtual and Artificial Reality have become in the last few years one of the major new hype words. Su...
In the Science Sourcebook series, a clear and sensible approach to the wonders and mysteries of virt...
This introductory chapter provides an overview of the content discussed in the subsequent chapters o...
Researchers in cybernetics and AI, neural nets and connectionism, ALife, and new robotics have endea...
This book will present a complete modeling of the human psychic system that allows to generate the t...
A revolution in computer interface design is changing the way we think about computers. Rather than ...
There is a long last tradition in Artificial Intelligence as use of Robots endowing human peculiarit...
This paper presents the idea that using computers to simulate complex virtual environments can give ...
The advancements we have made in robotics thus far is extraordinary. As extraordinary as those advan...
Recent progress in learning algorithms and sensor hardware has led to rapid advances in artificial s...
Virtual reality (VR) refers to technologies that can permit users to experience and interact with en...
Humanity is at a special time in its relationship with technology where there is an increasing likel...