The focus of Myron Krueger in Artificial Reality II is the interaction between humans and machines, both in the immediate interface and the associated cultural relationships. He uses the concept of artificial reality as a medium of experience and as a tool to examine the relationships between people and machines. When he first coined the term in the mid-1970s, his goal was full-body participation in computer events that were so compelling that they would be accepted as real experience. He wanted to create an artificial reality that would perceive human actions in a simulated world of sight, sounds, and other sensations and would make the experience of this illusion convincing. His focus was to create unencumbered, artificial realities where...
Artificialities: From Artificial Intelligence to Artificial Culture Subjectivity, Embodiment and Te...
The question about the nature of real worlds (true reality) and virtual worlds (artificial reality) ...
People interact with semi-intelligent machines during their daily lives. They desire systems to resp...
This book by artificial reality pioneer Myron Krueger presents a view of our future interaction with...
The most recent advances of artificial life scientific research are opening up a new frontier: the c...
Virtual reality (VR) refers to technologies that can permit users to experience and interact with en...
There is a long last tradition in Artificial Intelligence as use of Robots endowing human peculiarit...
The creator of this human race has offered ‘free will’ to them. Like the image of the creator, the h...
This paper presents the idea that using computers to simulate complex virtual environments can give ...
International audienceCreativity is intrinsic to Humanities and STEM disciplines. In the activities ...
In Artificial Reality experiences, that is, interactive, unencumbered, full-body, 2D vision-based vi...
Synthetic environments (SE) feature computer-mediated interaction with an environment physically sep...
The advancements we have made in robotics thus far is extraordinary. As extraordinary as those advan...
The current presumption is that it is necessary to don goggles, gloves and a data suit to experience...
A new technological model of consciousness is that of computer-generated virtual reality. By wearing...
Artificialities: From Artificial Intelligence to Artificial Culture Subjectivity, Embodiment and Te...
The question about the nature of real worlds (true reality) and virtual worlds (artificial reality) ...
People interact with semi-intelligent machines during their daily lives. They desire systems to resp...
This book by artificial reality pioneer Myron Krueger presents a view of our future interaction with...
The most recent advances of artificial life scientific research are opening up a new frontier: the c...
Virtual reality (VR) refers to technologies that can permit users to experience and interact with en...
There is a long last tradition in Artificial Intelligence as use of Robots endowing human peculiarit...
The creator of this human race has offered ‘free will’ to them. Like the image of the creator, the h...
This paper presents the idea that using computers to simulate complex virtual environments can give ...
International audienceCreativity is intrinsic to Humanities and STEM disciplines. In the activities ...
In Artificial Reality experiences, that is, interactive, unencumbered, full-body, 2D vision-based vi...
Synthetic environments (SE) feature computer-mediated interaction with an environment physically sep...
The advancements we have made in robotics thus far is extraordinary. As extraordinary as those advan...
The current presumption is that it is necessary to don goggles, gloves and a data suit to experience...
A new technological model of consciousness is that of computer-generated virtual reality. By wearing...
Artificialities: From Artificial Intelligence to Artificial Culture Subjectivity, Embodiment and Te...
The question about the nature of real worlds (true reality) and virtual worlds (artificial reality) ...
People interact with semi-intelligent machines during their daily lives. They desire systems to resp...