Although virtual reality (VR) is a fast-growing field, utilization of its potential within an affordable environment in the early years of architectural education has been limited. Currently, we are in the process of exploring the educational potential of virtual reality in the creation and understanding of space as a set of dynamic volumes that can be experienced. The VR-Desktop initiative is an effort to bring the salient features of projection-based VR to second-year architecture students in a way that is more generally accessible than the many canonical, first-generation, projection-based VR systems. The VR-Desktop has been implemented in the teaching of the architectural design studio in the second year of a fiveyear curriculum, as par...
Studios. This ability gained through visual design thinking. The spatial experience honed by three d...
iii In the last decade, Virtual Reality has become increasingly popular in the field of architecture...
This paper evaluates the possibilities for the use of computer aided design and desktop virtual real...
This paper presents work exploring the potential of virtual reality (VR) within an affordable enviro...
In the very young discipline of Virtual Reality Applications only a few reports are available about ...
With the advent of computer technology, Virtual Reality (VR) became an integral part of design stud...
The paper describes current research efforts in the College of Architecture and Planning (CAP) at Ba...
iii In the last couple of years, computing technology has brought new approaches to higher education...
The next generation of learning technology is Virtual Reality (VR). The research question being aske...
In the very young discipline of Virtual Reality Applications only a few reports are available about ...
Introduction: virtual reality in architecture Virtual Reality (VR) is an emergent computer technolog...
AbstractThis research applies micro-simulation function, with XML algorithms made by the researcher,...
In 1994, students from Montana State University took part in a student exchange at the Eindhoven Uni...
Studios. This ability gained through visual design thinking. The spatial experience honed by three d...
Studios. This ability gained through visual design thinking. The spatial experience honed by three d...
Studios. This ability gained through visual design thinking. The spatial experience honed by three d...
iii In the last decade, Virtual Reality has become increasingly popular in the field of architecture...
This paper evaluates the possibilities for the use of computer aided design and desktop virtual real...
This paper presents work exploring the potential of virtual reality (VR) within an affordable enviro...
In the very young discipline of Virtual Reality Applications only a few reports are available about ...
With the advent of computer technology, Virtual Reality (VR) became an integral part of design stud...
The paper describes current research efforts in the College of Architecture and Planning (CAP) at Ba...
iii In the last couple of years, computing technology has brought new approaches to higher education...
The next generation of learning technology is Virtual Reality (VR). The research question being aske...
In the very young discipline of Virtual Reality Applications only a few reports are available about ...
Introduction: virtual reality in architecture Virtual Reality (VR) is an emergent computer technolog...
AbstractThis research applies micro-simulation function, with XML algorithms made by the researcher,...
In 1994, students from Montana State University took part in a student exchange at the Eindhoven Uni...
Studios. This ability gained through visual design thinking. The spatial experience honed by three d...
Studios. This ability gained through visual design thinking. The spatial experience honed by three d...
Studios. This ability gained through visual design thinking. The spatial experience honed by three d...
iii In the last decade, Virtual Reality has become increasingly popular in the field of architecture...
This paper evaluates the possibilities for the use of computer aided design and desktop virtual real...