This paper presents work exploring the potential of virtual reality (VR) within an affordable environmentin the early years of architectural education has been limited. Through an immersive environmentsystem in the studio, students create space by manipulating solids and voids while evaluating theanthropometric relations of the proposed solution. The students are able to study and test conceptualdetails in a virtual environment from the very beginning of their architectural design project.We carried out a usability study in order to assess student perception of the usefulness of varioussystem attributes for diverse tasks. Thirty-five surveys were collected from the students who had usedthe system. Observations indicate that within the archi...
Virtual Reality (VR) opens new possibilities in the fields of architecture, design and engineering. ...
Since 1991 Virtual Reality has been used in student projects in the Building Information Technology ...
The increasing graphic quality and ease of use of the current generation of videogame technology com...
Although virtual reality (VR) is a fast-growing field, utilization of its potential within an afford...
The paper describes current research efforts in the College of Architecture and Planning (CAP) at Ba...
In the very young discipline of Virtual Reality Applications only a few reports are available about ...
With the advent of computer technology, Virtual Reality (VR) became an integral part of design stud...
AbstractThis research applies micro-simulation function, with XML algorithms made by the researcher,...
The paper describes the implementation of “immersive simulation studios ” at Ball State University a...
iii In the last couple of years, computing technology has brought new approaches to higher education...
It is a general consent that virtual reality technology will contribute in education in all levels i...
In 1994, students from Montana State University took part in a student exchange at the Eindhoven Uni...
Studios. This ability gained through visual design thinking. The spatial experience honed by three d...
The next generation of learning technology is Virtual Reality (VR). The research question being aske...
The Design Systems group of the Eindhoven University of Technology started a new kind of design stud...
Virtual Reality (VR) opens new possibilities in the fields of architecture, design and engineering. ...
Since 1991 Virtual Reality has been used in student projects in the Building Information Technology ...
The increasing graphic quality and ease of use of the current generation of videogame technology com...
Although virtual reality (VR) is a fast-growing field, utilization of its potential within an afford...
The paper describes current research efforts in the College of Architecture and Planning (CAP) at Ba...
In the very young discipline of Virtual Reality Applications only a few reports are available about ...
With the advent of computer technology, Virtual Reality (VR) became an integral part of design stud...
AbstractThis research applies micro-simulation function, with XML algorithms made by the researcher,...
The paper describes the implementation of “immersive simulation studios ” at Ball State University a...
iii In the last couple of years, computing technology has brought new approaches to higher education...
It is a general consent that virtual reality technology will contribute in education in all levels i...
In 1994, students from Montana State University took part in a student exchange at the Eindhoven Uni...
Studios. This ability gained through visual design thinking. The spatial experience honed by three d...
The next generation of learning technology is Virtual Reality (VR). The research question being aske...
The Design Systems group of the Eindhoven University of Technology started a new kind of design stud...
Virtual Reality (VR) opens new possibilities in the fields of architecture, design and engineering. ...
Since 1991 Virtual Reality has been used in student projects in the Building Information Technology ...
The increasing graphic quality and ease of use of the current generation of videogame technology com...