This paper explores the relationship between place, computation, and experience. In particular, it seeksto understand the zone that exists between the digital world on the one hand, and the physical world onthe other. It is suggested that the ideal of “immersive virtual reality”, by focusing on technology systemsto replace the sensory world, misses the opportunity to explore a broader range of connections. Suchconnections involve combining physical and digital components to create blended environments. Anumber of examples of such environments are examined. The term “blended realityi is proposed todescribe such digitally augmented physical environments and to distinguish between them and virtualenvironments or cybrids. A design studio series...
Various modes of electronically mediated communication, perception, and immersive bodily engagement,...
This paper outlines two major aspects of virtual environments for architectural design. On the one h...
Abstract. Notion of virtuality correlates mainly to visual aspects of space, presuming that basic qu...
Mixed reality technologies have been around for over ten years but it is only with the proliferation...
This chapter presents a reflection on how lived space, 18place 19 (according to its phenomenologica...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
The development and spreading of personal computers has changed our lives in many ways. One of them ...
In a multimodal era in which behavioral and cognitive factors are exploited within a range of digita...
There has been a growing research interest in investigating techniques to combine real and virtual s...
The present paper starts with a crucial discussion about the imbalance between technological and hum...
In this paper we want to develop some conceptual reflections of the processes of virtualization proc...
Digital technologies and processes have been used to generate architectural form for over two decade...
This thesis explores the use of virtual reality as a prototyping tool for designpractitioners to uti...
This paper discusses the performative boundary between the real and the virtual as it constitutes it...
This paper presents a transdisciplinary view on virtual space, through a description of how differen...
Various modes of electronically mediated communication, perception, and immersive bodily engagement,...
This paper outlines two major aspects of virtual environments for architectural design. On the one h...
Abstract. Notion of virtuality correlates mainly to visual aspects of space, presuming that basic qu...
Mixed reality technologies have been around for over ten years but it is only with the proliferation...
This chapter presents a reflection on how lived space, 18place 19 (according to its phenomenologica...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
The development and spreading of personal computers has changed our lives in many ways. One of them ...
In a multimodal era in which behavioral and cognitive factors are exploited within a range of digita...
There has been a growing research interest in investigating techniques to combine real and virtual s...
The present paper starts with a crucial discussion about the imbalance between technological and hum...
In this paper we want to develop some conceptual reflections of the processes of virtualization proc...
Digital technologies and processes have been used to generate architectural form for over two decade...
This thesis explores the use of virtual reality as a prototyping tool for designpractitioners to uti...
This paper discusses the performative boundary between the real and the virtual as it constitutes it...
This paper presents a transdisciplinary view on virtual space, through a description of how differen...
Various modes of electronically mediated communication, perception, and immersive bodily engagement,...
This paper outlines two major aspects of virtual environments for architectural design. On the one h...
Abstract. Notion of virtuality correlates mainly to visual aspects of space, presuming that basic qu...