Design of reactive, intelligent and sensate spaces is a form of spatial design that demands creating thinking in terms of non-permanent, non-tactile and sometimes non-visual media. This implies spatial conceptualization using sensory modalities that are ordinarily of secondary importance to vision in design, such as proprioception and hearing. This paper explores these alternative modalities for both spatial perception and spatial expression with a view to developing innovative interfaces for spatial design. Computer games and installation art environments are analyzed for use of alternative spatial immersion techniques. This informs a physical spatial interaction environment. Motion-capture input and digital auditory output provide real-ti...
In a multimodal era in which behavioral and cognitive factors are exploited within a range of digita...
Environments are described that are a combination of physical space and computer systems that intera...
This chapter is a speculative exploration of the near-future possibilities of spatial music. Technol...
The paper documents the design and implementation of an interactive multi-sensory environment (DETOU...
Multi-Sensory Design is an experimental project that explores the potential and limitations of immer...
This paper looks at ways in which recent developments in sensing technologies and gestural control o...
International audienceTo address the relatively impoverished sensory environments generated by moder...
Abstract: This paper looks at ways in which recent developments in sensing technologies and gestural...
In this short paper, we describe an ongoing research project which is mainly based on the realizatio...
This paper discusses embodied interaction followed by a survey of examples in installation art and r...
In this dissertation, I apply research from cognitive science that describes the roles that people’s...
Sensory augmentation for public space explores the innovation potential of sensory augmentation inte...
If interior architects consider spatial environments as a set of dynamic and multi-layered condition...
In this article we introduce the research on finding solutions using a 3D motion capture system for ...
Traditionally, architectural practice has been dominated by the eye/sight. In recent decades, though...
In a multimodal era in which behavioral and cognitive factors are exploited within a range of digita...
Environments are described that are a combination of physical space and computer systems that intera...
This chapter is a speculative exploration of the near-future possibilities of spatial music. Technol...
The paper documents the design and implementation of an interactive multi-sensory environment (DETOU...
Multi-Sensory Design is an experimental project that explores the potential and limitations of immer...
This paper looks at ways in which recent developments in sensing technologies and gestural control o...
International audienceTo address the relatively impoverished sensory environments generated by moder...
Abstract: This paper looks at ways in which recent developments in sensing technologies and gestural...
In this short paper, we describe an ongoing research project which is mainly based on the realizatio...
This paper discusses embodied interaction followed by a survey of examples in installation art and r...
In this dissertation, I apply research from cognitive science that describes the roles that people’s...
Sensory augmentation for public space explores the innovation potential of sensory augmentation inte...
If interior architects consider spatial environments as a set of dynamic and multi-layered condition...
In this article we introduce the research on finding solutions using a 3D motion capture system for ...
Traditionally, architectural practice has been dominated by the eye/sight. In recent decades, though...
In a multimodal era in which behavioral and cognitive factors are exploited within a range of digita...
Environments are described that are a combination of physical space and computer systems that intera...
This chapter is a speculative exploration of the near-future possibilities of spatial music. Technol...