In this special issue on ludic economies, we argue that the study of digital games – their milieux of production, cultures and contexts of play, user-generated production, and spectatorship should be applied as a primary heuristic in understanding the cultural economy of neoliberal late capitalism - as well as vice versa. The articles here focus on a range of issues related to both mainstream profit models including digital distribution platforms and mobile games as well as peripheral game economies such as jams and indie production. Each of the studies share an attunement to the tensions and contradictions embedded within what are commonly approached as matter-of-fact within traditional economic analysis of games. Rather than framing indus...
Despite the creative economy relying on digital technology and the digital economy needing creative ...
202 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2004.This dissertation applies a c...
The aim of this chapter is to give the reader an insight into the growing economic significance of t...
In this special issue on ludic economies, we argue that the study of digital games – their milieux o...
This is the third chapter of my book 'The business and culture of digital games. Gamework/Gameplay'....
This dissertation is a contribution to a theory of ludocapitalism, understood as the incorporation o...
An Industry of Indies builds upon foundational questions concerned with the constitution, operations...
The digital economy and the cultural and creative economy have drawn considerable attention in the ...
Revisiting early critical responses to computer and video games as a cultural form—before the establ...
For a long time, playing games was considered as the opposite of being productive. However, in the d...
This is an accepted manuscript published by SAGE.This article introduces a special issue critically ...
This essay examines the formal and informal economies of video games and attends to the economies wi...
This text is the result of years of ethnographic fieldwork among market research analysts at XPG [ps...
This article constructs a new framework for the study of games as sites of social rationalization, a...
Beyond the dominant North American and Japanese console manufacturers and multinational publishers, ...
Despite the creative economy relying on digital technology and the digital economy needing creative ...
202 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2004.This dissertation applies a c...
The aim of this chapter is to give the reader an insight into the growing economic significance of t...
In this special issue on ludic economies, we argue that the study of digital games – their milieux o...
This is the third chapter of my book 'The business and culture of digital games. Gamework/Gameplay'....
This dissertation is a contribution to a theory of ludocapitalism, understood as the incorporation o...
An Industry of Indies builds upon foundational questions concerned with the constitution, operations...
The digital economy and the cultural and creative economy have drawn considerable attention in the ...
Revisiting early critical responses to computer and video games as a cultural form—before the establ...
For a long time, playing games was considered as the opposite of being productive. However, in the d...
This is an accepted manuscript published by SAGE.This article introduces a special issue critically ...
This essay examines the formal and informal economies of video games and attends to the economies wi...
This text is the result of years of ethnographic fieldwork among market research analysts at XPG [ps...
This article constructs a new framework for the study of games as sites of social rationalization, a...
Beyond the dominant North American and Japanese console manufacturers and multinational publishers, ...
Despite the creative economy relying on digital technology and the digital economy needing creative ...
202 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2004.This dissertation applies a c...
The aim of this chapter is to give the reader an insight into the growing economic significance of t...