Years of research into hyper-media systems have shown that finding one's way through large electronic information systems can be a difficult task. Our experiences with virtual reality suggest that users will also suffer from the commonly experienced “lost in hyperspacei problem when trying to navigate virtual environments. The goal of this paper is to propose and demonstrate a technique which is currently under development with the aim of overcoming this problem. Our approach is based upon the concept of legibility, adapted from the discipline of city planning. The legibility of an urban environment refers to the ease with which its inhabitants can develop a cognitive map over a period of time and so orientate themselves within it and navig...
This thesis explores the potential role of virtual reality in allowing users to make full use of the...
This paper describes a method for building a cognitive map of a virtual urban environment. Our routi...
Navigation - the process of getting from one location in a virtual scene to another - is one of the ...
Urban planners have developed many theories of how urban design affects people's experience of ...
The Information City project (presented in a poster at Hypertext 93) uses the spatial user interface...
Unfamiliar, large-scale virtual environments are difficult to navigate. This paper presents design g...
AbstractReading space means understanding, analyzing or evaluating a certain space. Yet spatial legi...
In recent years, the development of Virtual Reality (VR) as a means of visualisation has been extrem...
maximum 200 words) The goal of much work in Virtual Environments (VEs) to date has been to produce ...
The legibility of an environment (i.e. the ease with which a navigator can comprehend its structure)...
One of the most essential interactions in Virtual Reality (VR) is the user’s ability to move around ...
For the past decade, we have carried out a number of participation projects using full-scale modelli...
2012-05-02How do people navigate in an enclosed environment? Previous research suggests either an im...
Master of Landscape ArchitectureDepartment of Landscape Architecture/Regional and Community Planning...
This paper discusses the concept of 'intelligibility', a concept usually attributed to the design of...
This thesis explores the potential role of virtual reality in allowing users to make full use of the...
This paper describes a method for building a cognitive map of a virtual urban environment. Our routi...
Navigation - the process of getting from one location in a virtual scene to another - is one of the ...
Urban planners have developed many theories of how urban design affects people's experience of ...
The Information City project (presented in a poster at Hypertext 93) uses the spatial user interface...
Unfamiliar, large-scale virtual environments are difficult to navigate. This paper presents design g...
AbstractReading space means understanding, analyzing or evaluating a certain space. Yet spatial legi...
In recent years, the development of Virtual Reality (VR) as a means of visualisation has been extrem...
maximum 200 words) The goal of much work in Virtual Environments (VEs) to date has been to produce ...
The legibility of an environment (i.e. the ease with which a navigator can comprehend its structure)...
One of the most essential interactions in Virtual Reality (VR) is the user’s ability to move around ...
For the past decade, we have carried out a number of participation projects using full-scale modelli...
2012-05-02How do people navigate in an enclosed environment? Previous research suggests either an im...
Master of Landscape ArchitectureDepartment of Landscape Architecture/Regional and Community Planning...
This paper discusses the concept of 'intelligibility', a concept usually attributed to the design of...
This thesis explores the potential role of virtual reality in allowing users to make full use of the...
This paper describes a method for building a cognitive map of a virtual urban environment. Our routi...
Navigation - the process of getting from one location in a virtual scene to another - is one of the ...