In this paper we present results of a grounded study of materials presented by students during tutorial conversations over the course of a design studio. Based on key coding categories we extracted over the course of the study, we developed a vocabulary of five notions that allow us to reflect on studentsi work from the tutorsi perspective. We discuss these notions and relate them to previous studies on graphic representations in conceptual design processes
This paper describes an instructional communication strategy that makes use of time-based media tech...
To address the question on how to enhance the design of user-artefact interaction at the initial sta...
This dissertation describes the teaching and learning experiences of teachers and students in an int...
This paper presents the first observational study of an ongoing research project. The research focus...
The purpose of this thesis is to describe the process of teaching and learning how to design. Knowle...
The aim of design education is that students learn to think and act like designers. However, the foc...
This paper aims to explore, examine and evaluate the process of building teaching capacity, particul...
The chapter presents a study of 1:1 desk crits between an instructor and five students in the early ...
Research shows the benefits of collaborative design activity by teachers are that in their conversat...
This Special Issue of AI EDAM is devoted to research on design pedagogy. In particular, the papers f...
Design-based learning is considered a powerful way to help students apply and develop understanding ...
Design dialogue with clients, including potential users of the design, is a crucial element of desig...
This study provides insight into the role of experience in facilitating conceptualisation process to...
The purpose of the architectural design studio is that students learn to think and act like designer...
Within the practice of Graphic Design there are specific processes that make up the completion of a ...
This paper describes an instructional communication strategy that makes use of time-based media tech...
To address the question on how to enhance the design of user-artefact interaction at the initial sta...
This dissertation describes the teaching and learning experiences of teachers and students in an int...
This paper presents the first observational study of an ongoing research project. The research focus...
The purpose of this thesis is to describe the process of teaching and learning how to design. Knowle...
The aim of design education is that students learn to think and act like designers. However, the foc...
This paper aims to explore, examine and evaluate the process of building teaching capacity, particul...
The chapter presents a study of 1:1 desk crits between an instructor and five students in the early ...
Research shows the benefits of collaborative design activity by teachers are that in their conversat...
This Special Issue of AI EDAM is devoted to research on design pedagogy. In particular, the papers f...
Design-based learning is considered a powerful way to help students apply and develop understanding ...
Design dialogue with clients, including potential users of the design, is a crucial element of desig...
This study provides insight into the role of experience in facilitating conceptualisation process to...
The purpose of the architectural design studio is that students learn to think and act like designer...
Within the practice of Graphic Design there are specific processes that make up the completion of a ...
This paper describes an instructional communication strategy that makes use of time-based media tech...
To address the question on how to enhance the design of user-artefact interaction at the initial sta...
This dissertation describes the teaching and learning experiences of teachers and students in an int...