Over the last several years, professionals from many different fields have come to the Human Interface Technology Laboratory (H.I.T.L) to discover and learn about virtual environments. In general, they are impressed by their experiences and express the tremendous potential the tool has in their respective fields. But the potentials are always projected far in the future, and the tool remains just a concept. This is justifiable because the quality of the visual experience is so much less than what people are used to seeing, high definition television, breathtaking special cinematographic effects and photorealistic computer renderings. Instead, the models in virtual environments are very simple looking, they are made of small spaces, filled w...
Udgivelsesdato: Winter, 2006 Virtual reality (VR) applications are transforming the way architecture...
Thesis: S.B., Massachusetts Institute of Technology, Department of Architecture, 2017.This electroni...
In this study, we examined the perception and understanding of spatial volumes within immersive and ...
Over the last several years, professionals from many different fields have come to the Human Interfa...
The 3D environments created by computers can be used as a powerful simulation tool for architecture,...
iii In the last couple of years, computing technology has brought new approaches to higher education...
Architects work within the medium of digital space on a day-to-day basis, yet never truly get to exp...
Architects work within the medium of digital space on a day-to-day basis, yet never truly get to exp...
Architects work within the medium of digital space on a day-to-day basis, yet never truly get to exp...
When spaces are evaluated, clients and architects often discuss design proposals by looking down at ...
iii In the last decade, Virtual Reality has become increasingly popular in the field of architecture...
University of Minnesota Ph.D. dissertation. Major: Computer science. Advisor: Victoria Interrante. 1...
This paper investigates the difference of spatial perception and cognition between virtual and real ...
For centuries,2D drawing techniques such as plans, sections, and elevations have been the maincommun...
The introduction of virtual reality (VR) into the architectural profession offers an unprecedented o...
Udgivelsesdato: Winter, 2006 Virtual reality (VR) applications are transforming the way architecture...
Thesis: S.B., Massachusetts Institute of Technology, Department of Architecture, 2017.This electroni...
In this study, we examined the perception and understanding of spatial volumes within immersive and ...
Over the last several years, professionals from many different fields have come to the Human Interfa...
The 3D environments created by computers can be used as a powerful simulation tool for architecture,...
iii In the last couple of years, computing technology has brought new approaches to higher education...
Architects work within the medium of digital space on a day-to-day basis, yet never truly get to exp...
Architects work within the medium of digital space on a day-to-day basis, yet never truly get to exp...
Architects work within the medium of digital space on a day-to-day basis, yet never truly get to exp...
When spaces are evaluated, clients and architects often discuss design proposals by looking down at ...
iii In the last decade, Virtual Reality has become increasingly popular in the field of architecture...
University of Minnesota Ph.D. dissertation. Major: Computer science. Advisor: Victoria Interrante. 1...
This paper investigates the difference of spatial perception and cognition between virtual and real ...
For centuries,2D drawing techniques such as plans, sections, and elevations have been the maincommun...
The introduction of virtual reality (VR) into the architectural profession offers an unprecedented o...
Udgivelsesdato: Winter, 2006 Virtual reality (VR) applications are transforming the way architecture...
Thesis: S.B., Massachusetts Institute of Technology, Department of Architecture, 2017.This electroni...
In this study, we examined the perception and understanding of spatial volumes within immersive and ...