For hand-eye coordination and intuitive interaction with virtual-reality displays, the projected image of a 3-D cursor in virtual space should correspond to the real position of the 3-D input device that controls it. This paper summarizes some of the issues and algorithms for coordinating the physical and virtual worlds
The visual display transformation for virtual reality (VR) systems is typically much more complex th...
In virtual reality, users’ input and output interactions are carried out in a three-dimensional spac...
This paper describes the implementation od a deviceless interaction 'device' using hand gesture reco...
Many virtual-reality displays augment the useris view of the real world but do not completely mask i...
This paper presents a desktop virtual reality system featuring head-coupled movement parallax on thr...
International audienceThis paper presents a novel interaction system, aimed at hands-on manipulation...
The term Eye-hand co-ordination refers to hand movements controlled with visual feedback and reinfor...
International audienceThis demonstration provides experimentation on several versions of the Hand Na...
A mixed reality environment, namely the space resulting from displaying virtual contents co-register...
A virtual environment is an interactive, head-referenced computer display that gives a user the illu...
International audienceThe selection and manipulation of 3D content in desktop virtual environments i...
In this paper, we demonstrate a new interactive 3D desktop metaphor based on two-handed 3D direct ma...
International audienceEffects of computer generated 2D and 3D views on the time and precision of bar...
In virtual reality systems the computer is used to create an artificial environment. To visualise th...
This paper describes the implementation of a device-less interaction ’device ’ using hand gesture re...
The visual display transformation for virtual reality (VR) systems is typically much more complex th...
In virtual reality, users’ input and output interactions are carried out in a three-dimensional spac...
This paper describes the implementation od a deviceless interaction 'device' using hand gesture reco...
Many virtual-reality displays augment the useris view of the real world but do not completely mask i...
This paper presents a desktop virtual reality system featuring head-coupled movement parallax on thr...
International audienceThis paper presents a novel interaction system, aimed at hands-on manipulation...
The term Eye-hand co-ordination refers to hand movements controlled with visual feedback and reinfor...
International audienceThis demonstration provides experimentation on several versions of the Hand Na...
A mixed reality environment, namely the space resulting from displaying virtual contents co-register...
A virtual environment is an interactive, head-referenced computer display that gives a user the illu...
International audienceThe selection and manipulation of 3D content in desktop virtual environments i...
In this paper, we demonstrate a new interactive 3D desktop metaphor based on two-handed 3D direct ma...
International audienceEffects of computer generated 2D and 3D views on the time and precision of bar...
In virtual reality systems the computer is used to create an artificial environment. To visualise th...
This paper describes the implementation of a device-less interaction ’device ’ using hand gesture re...
The visual display transformation for virtual reality (VR) systems is typically much more complex th...
In virtual reality, users’ input and output interactions are carried out in a three-dimensional spac...
This paper describes the implementation od a deviceless interaction 'device' using hand gesture reco...