This paper presents the outcome of the research project: “Integrated Technologies of Robotics and Virtual Environments in Archaeologyi, financed by the Italian Ministry of the University and Scientific Research, FIRB (Funds for the Investments of Basic Research). The aim of the project is to experiment and realize a multi-user domain on the web aimed to a multidisciplinary scientific community: archaeologists, historians, experts in human and social sciences, communication experts. The capacity to load, share and interact with data in the same spatial virtual environment can increase the level of learning and scientific communication. The project is the result of the collaboration between CNR-ITABC of Rome, the University of California, Mer...
Etruscanning is a European project (Culture 2007) whose aim is to re-create and restore the original...
During the last two decades, since digital technologies have become more sophisticated in acquiring ...
The cognitive experiences of three-dimensional (3D) computer graphics can essentially be divided int...
The Internet 2.0 has diffused a new approach enhancing creativity, multimedia communication, informa...
The paper presents the first results of an interdisciplinary project related to the 3D documentation...
The paper presents the first results of an interdisciplinary project related to the 3D documentation...
In this paper, we present a novel, multi-user, virtual reality environment for the interactive, coll...
This article reports how the new information technologies are used in two practical examples in the ...
Virtual Research Environments are tools and technologies to enhance and support research. These onli...
The research that is proposed concerns the experimentation, applied to case studies, of modern metho...
Museums have a lot to gain in terms of communicative impact with new narrative scenarios that are de...
Today’s virtual environments are expected to be distributed to allow collaboration for common purpos...
In the last decade 3D technologies have become very effective and are widely used for managing and i...
The paper describes the final step of the Baratti in 3D project, aimed at the dissemination of the i...
The research focuses on the generation of 3D models aimed at creating interactive virtual environmen...
Etruscanning is a European project (Culture 2007) whose aim is to re-create and restore the original...
During the last two decades, since digital technologies have become more sophisticated in acquiring ...
The cognitive experiences of three-dimensional (3D) computer graphics can essentially be divided int...
The Internet 2.0 has diffused a new approach enhancing creativity, multimedia communication, informa...
The paper presents the first results of an interdisciplinary project related to the 3D documentation...
The paper presents the first results of an interdisciplinary project related to the 3D documentation...
In this paper, we present a novel, multi-user, virtual reality environment for the interactive, coll...
This article reports how the new information technologies are used in two practical examples in the ...
Virtual Research Environments are tools and technologies to enhance and support research. These onli...
The research that is proposed concerns the experimentation, applied to case studies, of modern metho...
Museums have a lot to gain in terms of communicative impact with new narrative scenarios that are de...
Today’s virtual environments are expected to be distributed to allow collaboration for common purpos...
In the last decade 3D technologies have become very effective and are widely used for managing and i...
The paper describes the final step of the Baratti in 3D project, aimed at the dissemination of the i...
The research focuses on the generation of 3D models aimed at creating interactive virtual environmen...
Etruscanning is a European project (Culture 2007) whose aim is to re-create and restore the original...
During the last two decades, since digital technologies have become more sophisticated in acquiring ...
The cognitive experiences of three-dimensional (3D) computer graphics can essentially be divided int...