This paper introduces an experiment in using educational toys as a means for teaching compositional principles to architectural students using: (1) a traditional model-based approach and (2) “BlocksWorld” a computer-based system that utilizes immersive virtual reality technologies. The paper discusses the general nature of the exercise and its objectives and illustrates some of the resulting student projects. Then it introduces an approach to implementing an interactive virtual design environment that is based on this exercise
Art and design are increasingly crucial in Indian school curricula. Lack of specific instructional p...
AbstractThis research applies micro-simulation function, with XML algorithms made by the researcher,...
The paper describes current research efforts in the College of Architecture and Planning (CAP) at Ba...
This paper describes an experimental teaching programme to enable architectural students in the earl...
This paper evaluates the possibilities for the use of computer aided design and desktop virtual real...
The paper describes the implementation of “immersive simulation studios ” at Ball State University a...
This paper presents work exploring the potential of virtual reality (VR) within an affordable enviro...
It is a general consent that virtual reality technology will contribute in education in all levels i...
This paper describes an experiment in which a virtual learning environment was used in the context o...
This paper describes an experiment in which a virtual learning environment was used in the context o...
This paper describes an experiment in which a virtual learning environment was used in the context o...
In the very young discipline of Virtual Reality Applications only a few reports are available about ...
The increasing graphic quality and ease of use of the current generation of videogame technology com...
This paper addresses an articulated vision of Virtual Reality, which lends itself to design collabor...
This paper addresses an articulated vision of Virtual Reality, which lends itself to design collabor...
Art and design are increasingly crucial in Indian school curricula. Lack of specific instructional p...
AbstractThis research applies micro-simulation function, with XML algorithms made by the researcher,...
The paper describes current research efforts in the College of Architecture and Planning (CAP) at Ba...
This paper describes an experimental teaching programme to enable architectural students in the earl...
This paper evaluates the possibilities for the use of computer aided design and desktop virtual real...
The paper describes the implementation of “immersive simulation studios ” at Ball State University a...
This paper presents work exploring the potential of virtual reality (VR) within an affordable enviro...
It is a general consent that virtual reality technology will contribute in education in all levels i...
This paper describes an experiment in which a virtual learning environment was used in the context o...
This paper describes an experiment in which a virtual learning environment was used in the context o...
This paper describes an experiment in which a virtual learning environment was used in the context o...
In the very young discipline of Virtual Reality Applications only a few reports are available about ...
The increasing graphic quality and ease of use of the current generation of videogame technology com...
This paper addresses an articulated vision of Virtual Reality, which lends itself to design collabor...
This paper addresses an articulated vision of Virtual Reality, which lends itself to design collabor...
Art and design are increasingly crucial in Indian school curricula. Lack of specific instructional p...
AbstractThis research applies micro-simulation function, with XML algorithms made by the researcher,...
The paper describes current research efforts in the College of Architecture and Planning (CAP) at Ba...