Recently architects have been inspired by Thompsonis Cartesian deformations and Waddingtonis flexible topological surface to work within a dynamic field characterized by forces. In this more active space of interactions, movement is the medium through which form evolves. This paper explores the interaction between pedestrians and their environment by regarding it as a process occurring between the two. It is hypothesized that the recurrent interaction between pedestrians and environment can lead to a structural coupling between those elements. Every time a change occurs in each one of them, as an expression of its own structural dynamics, it triggers changes to the other one. An agent-based system has been developed in order to explore that...
A town planner, faced with the task of designing attractive walking spaces, needs a tool that will a...
It is important to understand how people act in urban areas in order to design any social and econom...
Creating a complex virtual environment with human inhabitants that behave as we would expect real hu...
Agent-based simulation offers multiple advantages when dealing with complex phenomena like pedestria...
Agent-based simulation offers multiple advantages when dealing with complex phenomena like pedestria...
This multidisciplinary project involves concepts from architectural design, statistical learning, ma...
Most of the work about pedestrian simulations concern situations of homogeneous interactions between...
AbstractUsing the language of dynamical systems theory, a general theoretical framework for the synt...
This paper aims to study interactions between a behavioural model of pedestrians and urban spaces, a...
Pedestrianis movements and spatial cognition in urban environments are main issues for urban designe...
How complex is the spatial economy? Some apostles of complexity argue that complex behaviour can ari...
Gibson's ecological theory of perception has received considerable attention within psychology liter...
This article presents a new approach for guiding a group of people using an adaptive multi agent sy...
In this paper, we propose an interaction model which allows more realistic interactions for simulati...
In this paper, we propose an interaction model which allows more realistic interactions for simulat...
A town planner, faced with the task of designing attractive walking spaces, needs a tool that will a...
It is important to understand how people act in urban areas in order to design any social and econom...
Creating a complex virtual environment with human inhabitants that behave as we would expect real hu...
Agent-based simulation offers multiple advantages when dealing with complex phenomena like pedestria...
Agent-based simulation offers multiple advantages when dealing with complex phenomena like pedestria...
This multidisciplinary project involves concepts from architectural design, statistical learning, ma...
Most of the work about pedestrian simulations concern situations of homogeneous interactions between...
AbstractUsing the language of dynamical systems theory, a general theoretical framework for the synt...
This paper aims to study interactions between a behavioural model of pedestrians and urban spaces, a...
Pedestrianis movements and spatial cognition in urban environments are main issues for urban designe...
How complex is the spatial economy? Some apostles of complexity argue that complex behaviour can ari...
Gibson's ecological theory of perception has received considerable attention within psychology liter...
This article presents a new approach for guiding a group of people using an adaptive multi agent sy...
In this paper, we propose an interaction model which allows more realistic interactions for simulati...
In this paper, we propose an interaction model which allows more realistic interactions for simulat...
A town planner, faced with the task of designing attractive walking spaces, needs a tool that will a...
It is important to understand how people act in urban areas in order to design any social and econom...
Creating a complex virtual environment with human inhabitants that behave as we would expect real hu...