This paper presents a comprehensive method to calculate object to object diffuse reflections within complex environments containing hidden surfaces and shadows. In essence, each object in the environment is treated as a secondary light source. The method provides an accurate representation of the'diffuse'and'ambient'terms found in typical image synthesis algorithms. The phenomena of'color bleeding'from one surface to another, shading within shadow envelopes, and penumbras along shadow boundaries are accurately reproduced. Additional advantages result because computations are independent of viewer position. This allows the efficient rendering of multiple views of the same scene for dynamic sequences. Light sources can be modulated and object...
Rapid developments in the design of algorithms for rendering globally illuminated scenes have taken ...
We discuss the problem of accurately computing the illumination of a diffuse polyhedral environment ...
The radiosity method models the interaction of light between diffuse reflecting surfaces, thereby ac...
The radiosity method models the interaction of light between diffusely reflecting surfaces and accur...
International audienceAmong all the existing realistic lighting methods, the radiosity method is the...
We present an object-space algorithm for global illumination of polygonal scenes containing diffuse ...
[[abstract]]This paper introduces an effective and efficient approach to synthesize images of enviro...
We introduce a new approach for the computation of viewindependent solutions to the diffuse global i...
A current concern in photo-realistic image synthesis is increasing the diversity of surface reflecta...
Lighting simulations obtained using hierarchical radiosity with clustering can be very slow when the...
We present a geometry-independent radiosity representation which stems from image-based methodologie...
International audienceWe propose a new method for greatly accelerating the computation of complex, d...
The accurate simulation of light is one of the most important aspects of computer graphics. Radiosit...
The radiosity method models the interaction of light between diffuse reflecting surfaces, thereby ac...
The simulation of global illumination is one of the most fundamental problems in computer graphics, ...
Rapid developments in the design of algorithms for rendering globally illuminated scenes have taken ...
We discuss the problem of accurately computing the illumination of a diffuse polyhedral environment ...
The radiosity method models the interaction of light between diffuse reflecting surfaces, thereby ac...
The radiosity method models the interaction of light between diffusely reflecting surfaces and accur...
International audienceAmong all the existing realistic lighting methods, the radiosity method is the...
We present an object-space algorithm for global illumination of polygonal scenes containing diffuse ...
[[abstract]]This paper introduces an effective and efficient approach to synthesize images of enviro...
We introduce a new approach for the computation of viewindependent solutions to the diffuse global i...
A current concern in photo-realistic image synthesis is increasing the diversity of surface reflecta...
Lighting simulations obtained using hierarchical radiosity with clustering can be very slow when the...
We present a geometry-independent radiosity representation which stems from image-based methodologie...
International audienceWe propose a new method for greatly accelerating the computation of complex, d...
The accurate simulation of light is one of the most important aspects of computer graphics. Radiosit...
The radiosity method models the interaction of light between diffuse reflecting surfaces, thereby ac...
The simulation of global illumination is one of the most fundamental problems in computer graphics, ...
Rapid developments in the design of algorithms for rendering globally illuminated scenes have taken ...
We discuss the problem of accurately computing the illumination of a diffuse polyhedral environment ...
The radiosity method models the interaction of light between diffuse reflecting surfaces, thereby ac...