Are there better ways of getting a student to learn? Getting students to play at learning can encourage comprehension by engaging their attention. Rather than having students'fascination with video games and entertainment limited to competing against learning, we can direct this interest towards learning computer graphics. We hypothesize that topics having a recreational component increase the learning curve for digital media instruction. To test this, we have offered design media projects with a playful element as a counterpart to more step-by-step descriptive exercises. Four kinds of problems, increasing in difficulty, are discussed in the context of computer aided architectural design education: 1) geometry play, 2) kit of parts, 3) drea...
Hutt (1966) demonstrated that familiarity, clarity, simplicity, and congruity are four stimulus char...
The phenomenon of play is proposed as a legitimate goal for interactive multimedia learning environm...
Undergraduate, Interactive Games Design (IGD) courses offered by\ud technical universities in the UK...
The idea of developing a framework, to integrate design studios and computer graphics, is derived fr...
Metaphors of play and games in the use of digital media in architectural education are described. Th...
The paper outlines metaphors of play and games in the use of digital media in architectural educatio...
Our paper presents a teaching project in the context of architectural education which inquires the f...
The development of design thinking and practice amongst university students is often viewed as probl...
With the growing reliance on technology and other visual media to explore architectural ideas, has a...
This paper presents some challenges of teaching computational geometry to architectural students, an...
Multimedia has brought new paradigms to education where users are able to use the technology to crea...
In this paper we argue that there is a need for digital games that could be easy to alter by young l...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
In recent years, electronic games have assumed an important place in the lives of children and adole...
The application of new media is common practice in architectural offices and complements traditional...
Hutt (1966) demonstrated that familiarity, clarity, simplicity, and congruity are four stimulus char...
The phenomenon of play is proposed as a legitimate goal for interactive multimedia learning environm...
Undergraduate, Interactive Games Design (IGD) courses offered by\ud technical universities in the UK...
The idea of developing a framework, to integrate design studios and computer graphics, is derived fr...
Metaphors of play and games in the use of digital media in architectural education are described. Th...
The paper outlines metaphors of play and games in the use of digital media in architectural educatio...
Our paper presents a teaching project in the context of architectural education which inquires the f...
The development of design thinking and practice amongst university students is often viewed as probl...
With the growing reliance on technology and other visual media to explore architectural ideas, has a...
This paper presents some challenges of teaching computational geometry to architectural students, an...
Multimedia has brought new paradigms to education where users are able to use the technology to crea...
In this paper we argue that there is a need for digital games that could be easy to alter by young l...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
In recent years, electronic games have assumed an important place in the lives of children and adole...
The application of new media is common practice in architectural offices and complements traditional...
Hutt (1966) demonstrated that familiarity, clarity, simplicity, and congruity are four stimulus char...
The phenomenon of play is proposed as a legitimate goal for interactive multimedia learning environm...
Undergraduate, Interactive Games Design (IGD) courses offered by\ud technical universities in the UK...