This paper presents a novel approach to the introduction and use of animation and motion graphics in foundation design education. Design inquiry and understanding as generated from, and translated by, movement is the focus. This work explores animation as a design methodology in the first weeks of architectural education. The proposed design exercise discussed here will probe the concept/context and spatial/visual literacy of the learned sense of space-time in architectural design education and representation. Here the digital application of animation and motion graphics is intended to be process driven to encourage students to find an attitude about solutions rather than a solution to the design project. The intention is to examine the rel...
The objective of the present research was to study the use of animation techniques as a tool for the...
A digital pen-and-paper system that generates stroke-by-stroke animations was used to compare the pe...
In accordance with our design knowledge, the usersi expectations and the level of the technology rea...
Digital technology rapidly changes architectural practice in past two decades emerging new complex c...
This paper discusses the issues involved with the introduction of the storyboard and the animatic in...
Elements and Principles of Design are taught to undergraduate design students at the fundamental lev...
Abstract: This paper examines the effectiveness of animated versus non-animated drawings as teaching...
Cristine Boyer, author of CyberCities, has addressed some of the most difficult issues confronting d...
Consider the current graphic capabilities of multimedia authoring tools. Many information technologi...
This paper sets up a paradigm for creative architectural animations, drawing cinematic, architectura...
It is debatable whether design can be taught. Frank Lloyd Wright himself mentioned that architecture...
This paper proposes a general method to make animated presentations of architectural designs, based ...
The most valuable resource in education is student time and the greatest asset is the ingenuity of s...
Exhibition of 2D / flat work of Motion Graphics & Animation students pre-animation. This exhibiti...
This paper examines the effectiveness of animated versus non-animated drawings as teaching tools. Da...
The objective of the present research was to study the use of animation techniques as a tool for the...
A digital pen-and-paper system that generates stroke-by-stroke animations was used to compare the pe...
In accordance with our design knowledge, the usersi expectations and the level of the technology rea...
Digital technology rapidly changes architectural practice in past two decades emerging new complex c...
This paper discusses the issues involved with the introduction of the storyboard and the animatic in...
Elements and Principles of Design are taught to undergraduate design students at the fundamental lev...
Abstract: This paper examines the effectiveness of animated versus non-animated drawings as teaching...
Cristine Boyer, author of CyberCities, has addressed some of the most difficult issues confronting d...
Consider the current graphic capabilities of multimedia authoring tools. Many information technologi...
This paper sets up a paradigm for creative architectural animations, drawing cinematic, architectura...
It is debatable whether design can be taught. Frank Lloyd Wright himself mentioned that architecture...
This paper proposes a general method to make animated presentations of architectural designs, based ...
The most valuable resource in education is student time and the greatest asset is the ingenuity of s...
Exhibition of 2D / flat work of Motion Graphics & Animation students pre-animation. This exhibiti...
This paper examines the effectiveness of animated versus non-animated drawings as teaching tools. Da...
The objective of the present research was to study the use of animation techniques as a tool for the...
A digital pen-and-paper system that generates stroke-by-stroke animations was used to compare the pe...
In accordance with our design knowledge, the usersi expectations and the level of the technology rea...