This paper argues that familiarity is the tool that enables the understanding of space abstraction and representation. Familiarity in this context is independent from embodied interaction, and is crudely based on the connection between the various similar images of space, in this particular case, virtual space. Our investigation into the nature of human interaction with space, its abstraction and its representation is based on the critical contrast between the outcomes of interaction with two virtual versions of a physical reality, the first version is a non-linear interactive graphical abstraction of the space where no assertions or indicators are given as to whether or not there is a relationship between the abstraction and its physical r...
In today's society, where visualization predominate, there is little spatial experiences that can st...
This paper investigates the difference of spatial perception and cognition between virtual and real ...
In this paper, we examine the perception and understanding of spatial volumes within immersive, non-...
This paper argues that familiarity is the tool that enables the understanding of space abstraction ...
This paper addresses issues pertaining to the familiarity of the digital abstraction and representat...
Abstract. Notion of virtuality correlates mainly to visual aspects of space, presuming that basic qu...
Architecture of the digital space is increasingly evolving towards the imaginary, atmospheric, and i...
More designers are concerned with the occupation of the virtual world, through immersive techniques,...
The thesis explores human embodiment in 3D Virtual environments as a means of enhancing interaction....
Design media have an intimate relationship with architecture, and also serve as the means of its pra...
The meaning of architecture is extended due to the new media. As never before, computers help archit...
Projected spaces have appeared throughout history upon the physical forms of reality to suggest virt...
For centuries,2D drawing techniques such as plans, sections, and elevations have been the maincommun...
In its efforts to represent space, and then create architecture on the basis of this representation,...
This study was carried out under the Theory, Epistemology, and Philosophy principles, and is part of...
In today's society, where visualization predominate, there is little spatial experiences that can st...
This paper investigates the difference of spatial perception and cognition between virtual and real ...
In this paper, we examine the perception and understanding of spatial volumes within immersive, non-...
This paper argues that familiarity is the tool that enables the understanding of space abstraction ...
This paper addresses issues pertaining to the familiarity of the digital abstraction and representat...
Abstract. Notion of virtuality correlates mainly to visual aspects of space, presuming that basic qu...
Architecture of the digital space is increasingly evolving towards the imaginary, atmospheric, and i...
More designers are concerned with the occupation of the virtual world, through immersive techniques,...
The thesis explores human embodiment in 3D Virtual environments as a means of enhancing interaction....
Design media have an intimate relationship with architecture, and also serve as the means of its pra...
The meaning of architecture is extended due to the new media. As never before, computers help archit...
Projected spaces have appeared throughout history upon the physical forms of reality to suggest virt...
For centuries,2D drawing techniques such as plans, sections, and elevations have been the maincommun...
In its efforts to represent space, and then create architecture on the basis of this representation,...
This study was carried out under the Theory, Epistemology, and Philosophy principles, and is part of...
In today's society, where visualization predominate, there is little spatial experiences that can st...
This paper investigates the difference of spatial perception and cognition between virtual and real ...
In this paper, we examine the perception and understanding of spatial volumes within immersive, non-...