In Counter Strike: Global Offensive spray pattern control becomes a muscle memory to a player after long periods of playing. It’s a design choice that makes the gunplay between players more about instant crosshair placement with the faster player usually winning. This is very different from the gunplay of the current popular shooter Player Unknown’s Battlegrounds. Player Unknown’s Battleground’s spray pattern for the guns are random. So how does this affect the player experience? Well as opposed to Counter Strike: Global Offensive, the design choice makes gunplay between two players more about how a person can adapt faster when encountering another. So why does the change from a set pattern to random make for such a different experience in ...
This paper examines five cooperative board games from the perspective of how randomization is used a...
Random number generators have direct applications in information security, online gaming, gambling, ...
This paper is about performance assessment in serious games. We conceive serious gaming as a process...
The human ability for random-sequence generation (RSG) is limited but improves in a competitive game...
Abstract The human ability for random-sequence generation (RSG) is limited but improves in a competi...
The players’ dissatisfaction in randomness due to their biases is the major problem of game’s develo...
In our increasingly connected and open World, randomness has become an endangered species. We may so...
Massive growth of data and communication encryption has created growing need for non-predictable, ra...
This bachelor thesis seeks to find out what players’ experiences with randomness in Teamfight Tactic...
Elements of randomness are a common factor inmodern digital games, from simple rolls of a die tocomp...
In our more and more connected and open World randomness has become an endangered species. We may so...
Many computer simulations use random number generators and since most computer languages have a buil...
Massive growth of data and communication encryption has created growing need for non-predictable, ra...
What does it mean to have random numbers? Without understanding where a group of numbers came from, ...
To simulate chance occurrences, a computer can't literally toss a coin or roll a die. Instead, ...
This paper examines five cooperative board games from the perspective of how randomization is used a...
Random number generators have direct applications in information security, online gaming, gambling, ...
This paper is about performance assessment in serious games. We conceive serious gaming as a process...
The human ability for random-sequence generation (RSG) is limited but improves in a competitive game...
Abstract The human ability for random-sequence generation (RSG) is limited but improves in a competi...
The players’ dissatisfaction in randomness due to their biases is the major problem of game’s develo...
In our increasingly connected and open World, randomness has become an endangered species. We may so...
Massive growth of data and communication encryption has created growing need for non-predictable, ra...
This bachelor thesis seeks to find out what players’ experiences with randomness in Teamfight Tactic...
Elements of randomness are a common factor inmodern digital games, from simple rolls of a die tocomp...
In our more and more connected and open World randomness has become an endangered species. We may so...
Many computer simulations use random number generators and since most computer languages have a buil...
Massive growth of data and communication encryption has created growing need for non-predictable, ra...
What does it mean to have random numbers? Without understanding where a group of numbers came from, ...
To simulate chance occurrences, a computer can't literally toss a coin or roll a die. Instead, ...
This paper examines five cooperative board games from the perspective of how randomization is used a...
Random number generators have direct applications in information security, online gaming, gambling, ...
This paper is about performance assessment in serious games. We conceive serious gaming as a process...