The gamification neologism is applied to using game-thinking and game mechanics to solve problems and to engage audiences. In the previous year we applied the concept in the context of the Higher Education, in the course of computer science. We used several game design mechanisms in several aspects of the learning process. A reward mechanism was central to the gamification approach, providing automatic classification of students and constant and up-to-date feedback of their progress within the course. Each chapter of the course’s content was mapped to a level, in a total of five. The student had to complete all the levels to be able to succeed in the course. Each level provided three difficult levels, which the student could choose ...
Purpose – Gamification or related concepts such as serious games and playful design are discussed in...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
Higher Education Institutions have the missions of education, at a high level, research and coop- er...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Using games for teaching-Learning include features that engage the learners. Gamified instruction bu...
Gamification is a learning technique through which the mechanism of games is transferred to the educ...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
Games support the development of a wide range of skills which are essential to the autonomous learne...
Higher Education Institutions (HEI) have the missions of education, at a high level, research and co...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
Gamification is the application of game mechanics and player incentives to non-game environments. Wh...
In recent years, there has been an increasing interest in applying Gamification in Education, which ...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
Purpose – Gamification or related concepts such as serious games and playful design are discussed in...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
Higher Education Institutions have the missions of education, at a high level, research and coop- er...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Using games for teaching-Learning include features that engage the learners. Gamified instruction bu...
Gamification is a learning technique through which the mechanism of games is transferred to the educ...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
Games support the development of a wide range of skills which are essential to the autonomous learne...
Higher Education Institutions (HEI) have the missions of education, at a high level, research and co...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
Gamification is the application of game mechanics and player incentives to non-game environments. Wh...
In recent years, there has been an increasing interest in applying Gamification in Education, which ...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
Purpose – Gamification or related concepts such as serious games and playful design are discussed in...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...