Higher Education Institutions (HEI) have the missions of education, at a high level, research and cooperation. Regarding education, HEI must create an appropriate environment for learning, towards high-level academic performance. The conciliation of education and research paves the way for an adequate learning environment, further reinforced by the students' motivation. Motivation depends on several factors, some of them external, such as earning money, gaining social status, have a higher grade, and/or internal (intrinsic), which results from the person's core self (associated to the satisfaction people feel when doing something appealing). This paper describes the approach to applying gamification to a higher education subject in the cou...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
Higher Education Institutions have the missions of education, at a high level, research and cooperat...
The gamification neologism is applied to using game-thinking and game mechanics to solve problems a...
This paper reviews the literature on games based learning in the fields of psychology, education and...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Purpose – Gamification or related concepts such as serious games and playful design are discussed in...
Games support the development of a wide range of skills which are essential to the autonomous learne...
This paper explains the concept of gamification, lists the current models according to which educati...
Gamification, namely applying game-like thinking to non-game applications, has been becoming a commo...
This study reviewed past research with regards to gamification and to propose a concept...
Gamification is the application of game mechanics and player incentives to non-game environments. Wh...
This review paper analyses authors who used gamified e-learning systems in higher education. Their t...
The field of education was distinctly affected by the development of information and communication t...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
Higher Education Institutions have the missions of education, at a high level, research and cooperat...
The gamification neologism is applied to using game-thinking and game mechanics to solve problems a...
This paper reviews the literature on games based learning in the fields of psychology, education and...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Purpose – Gamification or related concepts such as serious games and playful design are discussed in...
Games support the development of a wide range of skills which are essential to the autonomous learne...
This paper explains the concept of gamification, lists the current models according to which educati...
Gamification, namely applying game-like thinking to non-game applications, has been becoming a commo...
This study reviewed past research with regards to gamification and to propose a concept...
Gamification is the application of game mechanics and player incentives to non-game environments. Wh...
This review paper analyses authors who used gamified e-learning systems in higher education. Their t...
The field of education was distinctly affected by the development of information and communication t...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...