One of the key challenges for European Careers Work in the 21st century will be to evaluate emerging uses of digital technologies to deliver enhanced careers-work practice in a multiplicity of challenging economic and social settings. There is now a bewildering array of digital platforms and tools available. These technologies develop with a rapidity that makes systematic evaluation difficult even for researchers working with them in a sustained way. For many careers practitioners it may feel impossible to undertake such evaluations, let alone implement the technologies in a pilot setting where there may be conflicting professional and research pressures, as well as resourcing issues for undertaking such work. ‘Virtual Worlds’ are one...
This paper summarises some of the preliminary findings of the Inter-Life Project, funded by two lead...
The shape of Higher Education (HE) in the UK and internationally is changing, with wider access poli...
This project has created a highly innovative three-dimensional (3D) virtual community called 'InterL...
The aim of the Inter-Life Project was to investigate the use of virtual worlds and creative practice...
Careers work in the twenty-first century faces a key challenge in terms of digital technologies: to ...
There is strong agreement on the fact that the Internet represents a metaphor for a place or environ...
The aim of the Inter-Life Project was to investigate the use of virtual worlds and creative practice...
The aim of the Inter-Life Project was to investigate the use of virtual worlds in skills development...
AbstractNot many references can be found in specialized literature on professional guidance from an ...
Careers work in the twenty-first century faces a key challenge in terms of digital technologies: to ...
This article presents a process of creation of an informal learning-community within a project of in...
Being obliged to work online with someone you do not know and may never meet brings an exciting adde...
This article problematises the uptake and use of digital technologies by migrant and refugee-backgro...
The aim of the Inter-Life Project was to investigate the use of virtual worlds to support transition...
The dialectical relationship between social justice, active participation, and the development of ae...
This paper summarises some of the preliminary findings of the Inter-Life Project, funded by two lead...
The shape of Higher Education (HE) in the UK and internationally is changing, with wider access poli...
This project has created a highly innovative three-dimensional (3D) virtual community called 'InterL...
The aim of the Inter-Life Project was to investigate the use of virtual worlds and creative practice...
Careers work in the twenty-first century faces a key challenge in terms of digital technologies: to ...
There is strong agreement on the fact that the Internet represents a metaphor for a place or environ...
The aim of the Inter-Life Project was to investigate the use of virtual worlds and creative practice...
The aim of the Inter-Life Project was to investigate the use of virtual worlds in skills development...
AbstractNot many references can be found in specialized literature on professional guidance from an ...
Careers work in the twenty-first century faces a key challenge in terms of digital technologies: to ...
This article presents a process of creation of an informal learning-community within a project of in...
Being obliged to work online with someone you do not know and may never meet brings an exciting adde...
This article problematises the uptake and use of digital technologies by migrant and refugee-backgro...
The aim of the Inter-Life Project was to investigate the use of virtual worlds to support transition...
The dialectical relationship between social justice, active participation, and the development of ae...
This paper summarises some of the preliminary findings of the Inter-Life Project, funded by two lead...
The shape of Higher Education (HE) in the UK and internationally is changing, with wider access poli...
This project has created a highly innovative three-dimensional (3D) virtual community called 'InterL...