In this paper we describe our experience in designing an application to support children in producing their stories in a formal setting, a primary school. In particular, we reflect on the implications of our findings on levels of creativity found in the produced stories. Besides, we compare two versions of our application: one is text-based and the other is image-rich. Feedback from teachers and children is presented and discussed in terms of implications for the design. We will then use our experience to revise the existing guidelines to design authoring tools to stimulate creativity
Educational digital storytelling is widely recognised as a powerful approach in developing literary ...
In this brief paper, two computer-based educational tools are described. They are designed to suppor...
We report here on our experiences with designing computer-based creativity-support systems over seve...
In this paper we describe our experience in designing an application to support children in producin...
In this paper we describe our experience in designing an application to support children in producin...
This paper contributes to the ongoing debate about how digital technology can be integrated into the...
This paper contributes to the ongoing debate about how digital technology can be integrated into the...
In the paper we describe an exploration into the design of an authoring tool to support the creation...
In the paper we describe an exploration into the design of an authoring tool to support the creation...
Serie : Springer series on cultural computing, ISSN 2195-9056Children’s imagination and their natura...
[[abstract]]This study develops a self-generated drawing environment for the support of young childr...
[[abstract]]This study develops a self-generated drawing environment for the support of young childr...
[[abstract]]This study develops a self-generated drawing environment for the support of young childr...
This paper focuses on the educational benefits of Digital Storytelling (DST) in the context of a pri...
Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in...
Educational digital storytelling is widely recognised as a powerful approach in developing literary ...
In this brief paper, two computer-based educational tools are described. They are designed to suppor...
We report here on our experiences with designing computer-based creativity-support systems over seve...
In this paper we describe our experience in designing an application to support children in producin...
In this paper we describe our experience in designing an application to support children in producin...
This paper contributes to the ongoing debate about how digital technology can be integrated into the...
This paper contributes to the ongoing debate about how digital technology can be integrated into the...
In the paper we describe an exploration into the design of an authoring tool to support the creation...
In the paper we describe an exploration into the design of an authoring tool to support the creation...
Serie : Springer series on cultural computing, ISSN 2195-9056Children’s imagination and their natura...
[[abstract]]This study develops a self-generated drawing environment for the support of young childr...
[[abstract]]This study develops a self-generated drawing environment for the support of young childr...
[[abstract]]This study develops a self-generated drawing environment for the support of young childr...
This paper focuses on the educational benefits of Digital Storytelling (DST) in the context of a pri...
Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in...
Educational digital storytelling is widely recognised as a powerful approach in developing literary ...
In this brief paper, two computer-based educational tools are described. They are designed to suppor...
We report here on our experiences with designing computer-based creativity-support systems over seve...