This paper presents a gaze behavior model for an interactive virtual character situatedin the real world. We are interested in estimating which user has an intention tointeract, in other words which user is engaged with the virtual character. The modeltakes into account behavioral cues such as proximity, velocity, posture, and sound;estimates an engagement score; and drives the gaze behavior of the virtual character.Initially, we assign equal weights to these features. Using data collected in a realsetting, we analyze which features have higher importance. We found that the modelwith weighted features correlates better with the ground-truth dat
We propose a method for automatically generating the appropriate attentional (eye gaze or looking) b...
This thesis investigates the affective and attentive gaze-based interaction with virtual humans and ...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...
This paper presents a gaze behavior model for an interactive virtual character situatedin the real w...
A crucial issue in computationally modeling believable characters is determining the connection betw...
International audienceGaze behavior of virtual characters in video games and virtual reality experie...
Gaze behavior of virtual characters in video games and virtual reality experiences is a key factor o...
To navigate the social world, humans heavily rely on gaze for non-verbal communication as it conveys...
Abstract—Designing highly believable characters remains a major concern within digital games. Matchi...
Believably animated virtual human characters appear in many diverse fields of computer science resea...
The increasing use of Virtual Reality in the treatment of phobias translates in a just as expanding ...
Virtual characters have become crucial to many interactive 3D graphical virtual environment simulati...
Making virtual characters seem sentient is the main goal of the study of believable virtual characte...
We propose a method for automatically generating the appropriate attentional (eye gaze or looking) b...
This thesis investigates the affective and attentive gaze-based interaction with virtual humans and ...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...
This paper presents a gaze behavior model for an interactive virtual character situatedin the real w...
A crucial issue in computationally modeling believable characters is determining the connection betw...
International audienceGaze behavior of virtual characters in video games and virtual reality experie...
Gaze behavior of virtual characters in video games and virtual reality experiences is a key factor o...
To navigate the social world, humans heavily rely on gaze for non-verbal communication as it conveys...
Abstract—Designing highly believable characters remains a major concern within digital games. Matchi...
Believably animated virtual human characters appear in many diverse fields of computer science resea...
The increasing use of Virtual Reality in the treatment of phobias translates in a just as expanding ...
Virtual characters have become crucial to many interactive 3D graphical virtual environment simulati...
Making virtual characters seem sentient is the main goal of the study of believable virtual characte...
We propose a method for automatically generating the appropriate attentional (eye gaze or looking) b...
This thesis investigates the affective and attentive gaze-based interaction with virtual humans and ...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...