Playgrounds (real or virtual) are universal areas where most people learn to play, interact, engage, immerse to unlearn and relearn repeatedly in order to get more fundamental understanding and insights on their creativity, communication and collaboration patterns with others. Consequently, finding out more about oneself in the process. This paper connects research and development of hybrid design tool environments with play, gaming, and gamification strategies and methods for application in multiple domains. We present a playful tool, game environment and preliminary case study from our ongoing research and experimentation in hybrid design tools and environments (HDTE)
International audienceThrough this chapter, the authors aim at describing Gamification—the use of ga...
The workshop on "Design your own gamified learning environment" is an introductory workshop to expos...
The paper presents an inter-faculties experience stemming from the common interests of researchers a...
Gamification – the use of game design elements in non-game contexts – is touted by many as the solut...
Gamification, a trend that applies game design elements to non-game contexts, can be seen in educati...
In recent years, gamification – the use of game design elements in non-game contexts – has seen rapi...
This paper presents HybridPLAY, a novel technology composed of a sensor and mobile-based video games...
Many researchers consider Gamification as a powerful way to improve education. Many studies show imp...
Games have become a popular media. As a consequence, they have been studied extensively to see what ...
The development of ambient play environments provides an opportunity to develop tangible play soluti...
Despite the capacity of play to spontaneously emerge in our daily life, the scope of application of ...
This paper describes the development and evaluation of mixed reality tools for the early stages of d...
With a growing importance of developing educational applications, this study attempts to assess the ...
There is a need to harness the potential of a hybrid space in teaching and learning as digital and ...
A creative session is a lot more than a session of generating ideas. It’s part of a much larger goal...
International audienceThrough this chapter, the authors aim at describing Gamification—the use of ga...
The workshop on "Design your own gamified learning environment" is an introductory workshop to expos...
The paper presents an inter-faculties experience stemming from the common interests of researchers a...
Gamification – the use of game design elements in non-game contexts – is touted by many as the solut...
Gamification, a trend that applies game design elements to non-game contexts, can be seen in educati...
In recent years, gamification – the use of game design elements in non-game contexts – has seen rapi...
This paper presents HybridPLAY, a novel technology composed of a sensor and mobile-based video games...
Many researchers consider Gamification as a powerful way to improve education. Many studies show imp...
Games have become a popular media. As a consequence, they have been studied extensively to see what ...
The development of ambient play environments provides an opportunity to develop tangible play soluti...
Despite the capacity of play to spontaneously emerge in our daily life, the scope of application of ...
This paper describes the development and evaluation of mixed reality tools for the early stages of d...
With a growing importance of developing educational applications, this study attempts to assess the ...
There is a need to harness the potential of a hybrid space in teaching and learning as digital and ...
A creative session is a lot more than a session of generating ideas. It’s part of a much larger goal...
International audienceThrough this chapter, the authors aim at describing Gamification—the use of ga...
The workshop on "Design your own gamified learning environment" is an introductory workshop to expos...
The paper presents an inter-faculties experience stemming from the common interests of researchers a...