Aims: Examining online social interactions along with patterns of video gaming behaviors and game addiction symptoms has the potential to enrich our understanding of disorders related to excessive video game play. Methods: We performed latent class analysis in a sample of 9733 adolescents based on heavy use of games, social networking and instant messaging, and game addiction symptoms. We used latent class regression to determine associations between classes, psychosocial well-being and friendship quality. Results: We identified two types of heavy gaming classes that differed in probability of online social interaction. Classes with more online social interaction reported fewer problematic gaming symptoms than those with less online soci...
This study investigated relationships between problem video game playing, self-esteem and social ski...
The proposed diagnosis of Internet gaming disorder (IGD) in DSM-5 has been criticized for "borrowing...
BACKGROUND: Extensive gaming and the consequences thereof is frequently reported from child and adol...
Aims: Examining online social interactions along with patterns of video gaming behaviors and game a...
Aims: Examining online social interactions along with patterns of video gaming behaviors and game ad...
Rationale. Video games and the Internet are an indispensable part of teens’ lives and are tightly wo...
We found that when combinations of online and gaming behaviors are considered as part of a PG syndro...
Aims: The current study explored the nature of problematic (addictive) video gaming (PVG) and the as...
This study investigates the moderating role of the quality of online and real-life friendship on the...
Introduction: Gaming disorder was included in the 11th revision of the International Classification ...
Background and Aims Problematic gaming behavior in adolescence is becoming a bigger societal problem...
Background and Objectives: Game addiction is an emerging problem in public health. A gaming disorder...
Background and Objectives: Game addiction is an emerging problem in public health. A gaming disorde...
Aim: To extend the scholarly debate on (a) whether or not the compulsive use of games and social med...
Abstract Background: Today, due to developing communicative technologies, computer games and other ...
This study investigated relationships between problem video game playing, self-esteem and social ski...
The proposed diagnosis of Internet gaming disorder (IGD) in DSM-5 has been criticized for "borrowing...
BACKGROUND: Extensive gaming and the consequences thereof is frequently reported from child and adol...
Aims: Examining online social interactions along with patterns of video gaming behaviors and game a...
Aims: Examining online social interactions along with patterns of video gaming behaviors and game ad...
Rationale. Video games and the Internet are an indispensable part of teens’ lives and are tightly wo...
We found that when combinations of online and gaming behaviors are considered as part of a PG syndro...
Aims: The current study explored the nature of problematic (addictive) video gaming (PVG) and the as...
This study investigates the moderating role of the quality of online and real-life friendship on the...
Introduction: Gaming disorder was included in the 11th revision of the International Classification ...
Background and Aims Problematic gaming behavior in adolescence is becoming a bigger societal problem...
Background and Objectives: Game addiction is an emerging problem in public health. A gaming disorder...
Background and Objectives: Game addiction is an emerging problem in public health. A gaming disorde...
Aim: To extend the scholarly debate on (a) whether or not the compulsive use of games and social med...
Abstract Background: Today, due to developing communicative technologies, computer games and other ...
This study investigated relationships between problem video game playing, self-esteem and social ski...
The proposed diagnosis of Internet gaming disorder (IGD) in DSM-5 has been criticized for "borrowing...
BACKGROUND: Extensive gaming and the consequences thereof is frequently reported from child and adol...