In order to enhance young people's motivation to participate in depression and anxiety prevention programs, video games are being developed. However, the conditions under which these games are motivating and by extension more effective are unclear. Therefore, we examine if youth's affective experience changes when they are aware of the mental health aim of a game. Based on reactance theory and self-determination theory, explicit intervention aims may be viewed as controlling, consequently diminishing the autonomy and intrinsic motivation experienced during gameplay. Alternatively, for participants with elevated depressive symptoms, personal relevance may increase motivation to play a depression intervention game that explicitly claims to ha...
Serious games have been proven effective in achieving educational and health communication goals in ...
\u3cp\u3eBackground: Designers of digital interventions for mental health often leverage interaction...
We are exploring presenting mental health topics in video games through the eyes of an axolotl named...
Item does not contain fulltextIn order to enhance young people's motivation to participate in depres...
Anxiety and depression are the most prevalent mental health disorders among young adults, leading to...
Serious games aimed at promoting well-being in youth have promising effects and potential for far-re...
Contains fulltext : 195816.pdf (publisher's version ) (Open Access)Serious games a...
Depressive symptoms and disorders are major public health concerns, affecting many adolescents and y...
2015-09-17Self Determination Theory (SDT) has been used to explain the benefits observed from video ...
Depressive symptoms and disorders are major public health concerns, affecting many adolescents and y...
Serious games aimed at promoting well-being in youth have promising effects and potential for far-re...
More Americans now play video games than go to the movies (NPD Group, 2009). The meteoric rise in po...
More Americans now play video games than go to the movies ( NPD Group, 2009 ). The meteoric rise in...
The psychological impact of video gaming has received considerable attention in recent years, reflec...
Serious games have been proven effective in achieving educational and health communication goals in ...
Serious games have been proven effective in achieving educational and health communication goals in ...
\u3cp\u3eBackground: Designers of digital interventions for mental health often leverage interaction...
We are exploring presenting mental health topics in video games through the eyes of an axolotl named...
Item does not contain fulltextIn order to enhance young people's motivation to participate in depres...
Anxiety and depression are the most prevalent mental health disorders among young adults, leading to...
Serious games aimed at promoting well-being in youth have promising effects and potential for far-re...
Contains fulltext : 195816.pdf (publisher's version ) (Open Access)Serious games a...
Depressive symptoms and disorders are major public health concerns, affecting many adolescents and y...
2015-09-17Self Determination Theory (SDT) has been used to explain the benefits observed from video ...
Depressive symptoms and disorders are major public health concerns, affecting many adolescents and y...
Serious games aimed at promoting well-being in youth have promising effects and potential for far-re...
More Americans now play video games than go to the movies (NPD Group, 2009). The meteoric rise in po...
More Americans now play video games than go to the movies ( NPD Group, 2009 ). The meteoric rise in...
The psychological impact of video gaming has received considerable attention in recent years, reflec...
Serious games have been proven effective in achieving educational and health communication goals in ...
Serious games have been proven effective in achieving educational and health communication goals in ...
\u3cp\u3eBackground: Designers of digital interventions for mental health often leverage interaction...
We are exploring presenting mental health topics in video games through the eyes of an axolotl named...