The implementation of technological tools in education and the access to information in Digital age, have promoted a technological and educational revolution that has redefined the basis and dynamics of current education. Thus, the creation of new teaching-learning processes is closely related to the integration of innovative technological strategies, through content’s virtualization and its access on mobile devices, something commonly known as m-learning. From this, and based on the implementation of strategies gamification, herein is exposed the implementation of a mobile prototype of academic training in the field of logic and mathematics, developed through Phonegap tool and the application of agile software development methodology XP, m...
This article analyzes the role of new technologies in the education sector. Its aimis to investigate...
Education, in general, and universities, in particular, are constantly searching new ways of transmi...
Gamification, applied to educational contexts, can increase the motivation and engagement of studen...
Currently, the application of Mobile Learning and gamification in education is increasingly having ...
This paper analyzes the conceptualization and implementation of one of the most active and innovativ...
This article analyzes the possibilities of educational use of gamification with the support of mobil...
Gamification is an important tool in education, since it helps us as a digital setting, so we can wo...
Esta investigación recoge el estudio que se ha realizado sobre aplicaciones móviles cuyos destinatar...
Mobile applications and Information and Communication Technologies (ICT) are widely used tools in va...
Con la realización de este trabajo se pretende aportar una nueva estrategia efectiva y divertida par...
El presente estudio proyecta orientar a la gamificación como una estrategia de enseñanza aprendiza...
[EN] Currently, the advances in information and communication technologies (ICTs) offer new tools t...
Gamification is a learning method that helps to motivate students through games. Withthe application...
Gamification is a strategy that emerged from armed forces and was developed later in business for st...
The Gamification Research Seedling - LIDIS of the University of San Buenaventura Cali, proposes the ...
This article analyzes the role of new technologies in the education sector. Its aimis to investigate...
Education, in general, and universities, in particular, are constantly searching new ways of transmi...
Gamification, applied to educational contexts, can increase the motivation and engagement of studen...
Currently, the application of Mobile Learning and gamification in education is increasingly having ...
This paper analyzes the conceptualization and implementation of one of the most active and innovativ...
This article analyzes the possibilities of educational use of gamification with the support of mobil...
Gamification is an important tool in education, since it helps us as a digital setting, so we can wo...
Esta investigación recoge el estudio que se ha realizado sobre aplicaciones móviles cuyos destinatar...
Mobile applications and Information and Communication Technologies (ICT) are widely used tools in va...
Con la realización de este trabajo se pretende aportar una nueva estrategia efectiva y divertida par...
El presente estudio proyecta orientar a la gamificación como una estrategia de enseñanza aprendiza...
[EN] Currently, the advances in information and communication technologies (ICTs) offer new tools t...
Gamification is a learning method that helps to motivate students through games. Withthe application...
Gamification is a strategy that emerged from armed forces and was developed later in business for st...
The Gamification Research Seedling - LIDIS of the University of San Buenaventura Cali, proposes the ...
This article analyzes the role of new technologies in the education sector. Its aimis to investigate...
Education, in general, and universities, in particular, are constantly searching new ways of transmi...
Gamification, applied to educational contexts, can increase the motivation and engagement of studen...