The aim of this study is to examine knowledge processes in online spaces. It focuses on threeparticular cases: the Bonfireside Chat podcast, the community around the computer game Europa Universalis 4, and the Supernatural fandom. By applying the frameworks of Wenger’s (1998) communities of practice and Hall’s (1980) modes of reading, it examines how these spaces and their communities engage with their respective media artifacts. It concludes thatthese processes display high levels of complexity and literacy, and that a deeper understanding of such processes is useful in developing future educational efforts, online as well as offline
In this study we investigate how members of text-based, asynchronous online Communities of Practice ...
There is growing interest in the social contexts within which videogames are situated. Educationalis...
Online forums provide potential for new forms of collaborative work, study, and community that reduc...
The aim of this study is to examine knowledge processes in online spaces. It focuses on threeparticu...
In this study we investigate how members of text-based, asynchronous online Communities of Practice ...
International audienceEnabling the sharing of dormant consumer knowledge, autonomous online consumer...
Online communities frequently create significant economic and relational value for community partici...
An exploratory study of students' engagement in online learning and knowledge building is presented ...
Over the past decade, advances in the Internet and media technology have literally brought people cl...
Drawing on the disciplines of library and information studies and archival studies, this study seeks...
International audiencePurpose– The purpose of this paper was to gain a better understanding of the n...
On a general level, this thesis seeks some answers to the broad question of what one can learn from ...
One form of online communication categorised as asynchronous is online discussion board forums. This...
This research project is comprised of a cross-cultural ethnography and social network analysis that ...
Over much of the world, contemporary communicative practices are mediated by a wide range of digital...
In this study we investigate how members of text-based, asynchronous online Communities of Practice ...
There is growing interest in the social contexts within which videogames are situated. Educationalis...
Online forums provide potential for new forms of collaborative work, study, and community that reduc...
The aim of this study is to examine knowledge processes in online spaces. It focuses on threeparticu...
In this study we investigate how members of text-based, asynchronous online Communities of Practice ...
International audienceEnabling the sharing of dormant consumer knowledge, autonomous online consumer...
Online communities frequently create significant economic and relational value for community partici...
An exploratory study of students' engagement in online learning and knowledge building is presented ...
Over the past decade, advances in the Internet and media technology have literally brought people cl...
Drawing on the disciplines of library and information studies and archival studies, this study seeks...
International audiencePurpose– The purpose of this paper was to gain a better understanding of the n...
On a general level, this thesis seeks some answers to the broad question of what one can learn from ...
One form of online communication categorised as asynchronous is online discussion board forums. This...
This research project is comprised of a cross-cultural ethnography and social network analysis that ...
Over much of the world, contemporary communicative practices are mediated by a wide range of digital...
In this study we investigate how members of text-based, asynchronous online Communities of Practice ...
There is growing interest in the social contexts within which videogames are situated. Educationalis...
Online forums provide potential for new forms of collaborative work, study, and community that reduc...